It's almost ironic that while social gaming is still in its Wild West phase, FarmVille creator Zynga seems to be giving us a knowing wink and nod by releasing a new Facebook game set in the Wild West -- FrontierVille.
The new game, which debuted on June 9, has all of the trappings of a typical social game -- neighbors, in-game currency, virtual goods, and even a little farming. The pioneering game also attempts to innovate by expanding those features and adding elements that we've seen in more traditional video games, such as a reputation meter which you fill by helping friends.
Zynga's Head Game Designer Brian Reynolds calls FrontierVille "a living, breathing world" that encroaches on your plot of virtual land. "If you go away for a while, the weeds grown up, and you'll have to clear them out. The little trees grow into bigger trees, grow into really big trees and the really big trees drop seeds that might start new trees. And that can be good or maybe you don't want it so you have to decide if you want more trees to grow or not. It's not exactly the same way you left it when you come back -- there's a sense that the wildness is alive."
This is something that we've seen in video games for ages, but adding it to a social/Facebook game somehow makes the concept novel again.
Then there's the Western theme, which we haven't seen explored fully in a Facebook game (though touched upon in Meteor Games' Ranch Town). Reynolds describes the game as "Oregon Trail meets 'Little House on the Prairie' meets FarmVille" He says the game's concurrent release with Rockstar's epic western Red Dead Redemption was purely coincidental. "Everyone has their Western thing going on," he says with a laugh.
We also talked to Reynolds, who is also a seasoned video game vet who worked on several popular PC strategy games (Civilization II, Sid Meier's Alpha Centauri) about how FrontierVille will fill a gap in the social gaming space, how the game will keep people coming back for more and plans for the game on iPhone. Read the rest of our interview after the jump.
frontierville on facebook -- yee-hawWhat void do you think FrontierVille will fill in Facebook gaming?
I come from the entertainment industry, and in the entertainment industry you always wanna be doing new stuff. So I feel like there's always room for something that's good, for something that's original, for something with good craftsmanship. And this is definitely a big investment for Zynga in doing an originally themed game. We thought about what kind of game we'd like to do and decided this was something that would appeal to a whole lot of people, and that's why we did it. At the same time, we're not just making a game about a theme, we also want to innovate in play and talk about the idea of the living world and new social features, basically give gamers gameplay that haven't seen before. That's what we think of as important to move the state of social entertainment forward.
Who is going to play FrontierVille? What's the target audience?
I'd say it's for everyone. When were picking out theme, one of the things we found with a frontier game, was that it appealed pretty strongly to both men and women. The men would think about their most recent Western adventure movie and pioneer life out West, and women would identify with raising family out on the pioneer. They would say, "Oh that reminds me of Little House on the Prairie." So it was a topic with a broad appeal. That's what we're always aiming for in a social game because you want your friends to be interested in playing it -- all your different kinds of friends -- so you have a good social experience.
What are the expectations for FrontierVille when you launch? Zynga is very statistics driven, so what are the expectations?
We think it's going to do well. [Reynolds declined to share number goals]. Our most recent game was Treasure Isle and it took off really well -- we're really happy with that. If we can get going as well as Treasure Isle, that is a good start for us. Treasure was the fastest growing social game ever [5 million players in one week].
What's been the most challenging aspect of designing a social game, even with all of your video game experience behind you?
I had to get a feel for what's the right level of simplicity that you can put in a game for a mass market audience. I've done a little bit of casual game work before, but certainly not a totally mass market social game. That came pretty naturally, because the way I learn how to design games was to make simple parts and making them interact in subtle ways. So there's nothing in FrontierVille that's very complicated, but then there's a lot of interesting things to click on, and it's a very open game board where you can choose your own adventure.
I had to put a lot of thought of making a game more social -- how to improve the social experience. Some of these things we talked about with reputation, visiting and seeing neighbors little person there and family as you start to accumulate family members in your make-believe frontier family. Those all seemed to resonate with people we were testing with.
Can you give us a hint at what else is to come in FrontierVille in the next few months?
I can give you a little hint because when you start the game, and you're out there in the wilderness and gotten there in your covered wagon, and you're unpacking and getting going -- off toward the edge of the map you can see some signs leading to some potential different places that are coming soon. There's a sign pointing toward gold rush and toward Rattlesnake Canyon, and there's a couple more in there hidden in the forest. We're going to have... We won't neglect any area we've traditionally serviced in support of games, but in terms of hinting at some interesting broad strokes that we've got going -- that's what we're kind of dangling out there.
We've seen FarmVille number drop quite a bit over the past few weeks/months? Do you think people are just tired of the game? Are they tired of social gaming Does that mean social games have a short shelf life? What's your take on it?
I don't really know why FarmVille numbers have dropped. I'm a game designer more than a metritician. My job is to keep new exciting content flowing in. I know in our development of FrontierVille seeing a whole bunch of interest in people test the game, we have little secret beta testing things -- people say "Oh boy, can I keep this?... They want to keep on playing, doing more. I don't see social gaming having any particular big dip, but again, I'm a game designer.
My strategy for FrontierVille is come to the market in the first place with something that has an original theme, has a bunch of simple but new things that players haven't seen before, so it's just going to be this exciting, fun, new toy keep, and the strategy going forward is keep putting new content out, keep it interesting for players and... That's what we plan to do. It's not that we don't plan to do that in FarmVille too.
FIFA Superstars launched and while other games, like Treasure Isle, can gain 5 million players in a week, this game's just hitting the 500K mark in the same amount of time. What does this say to you about traditional video game publishers getting into the Facebook gaming space?
You have to sort out different possibilities. Just because a traditional game publisher dies it doesn't mean that's the reason it grew at one rate or another. You have to also think about -- is the topic a really mass market topic? Certainly, sports game have been really popular in the traditional game industry, but so far, no one's had a really big break-out sports game on the social side, which is also true of another number of topics -- like fantasy and robots and aliens -- that work well on the traditional side haven't really made a big splash in the social space. I would think that sports would do better than science fiction and robots. It's an unproven area, so you have to wait and see how well it's executed, and see if people on Facebook want to play that kind of game.
There's a lot of learning when you come into this space -- learning both who you're talking to with the game now (of course for me it's exciting to talk to such a big potential audience). You have to remember that if you're going to get people to play it as a social experience, they have to bring a good portion of their friends in, and so you have to make a game that appeals to different kinds of people. So my aunt can play, my mom can play and my gaming friends can also play and so forth. You have to get a game that whole bunch of different people are going to like.
Do you see a lot of potential for social gaming with all of the recent iPhone and iPhone OS announcements?
One of those things announced on the Apple stage was that FarmVille for iPhone is coming. So we've definitely got a lot of initiative going on the mobile side -- there's a lot of social potential before.
So, will we see FrontierVille and other Zynga games on iPhone, which will interact with the Facebook versions of the game?
Absolutely. That makes a lot of sense and we're likely to continue... I think FarmVille on iPhone is likely to be the first step.
Hiển thị các bài đăng có nhãn frontierville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn frontierville. Hiển thị tất cả bài đăng
Thứ Tư, 15 tháng 2, 2012
Thứ Bảy, 11 tháng 2, 2012
New York Times reviewer compares FrontierVille to Diablo and casinos
New York Times FrontierVille
On the New York Times website, filed under Television, then Arts, is a review of FrontierVille by video games reporter, Seth Schiesel.
Schiesel, who admits to having "played Mafia Wars off and on for at least a year" and actually "paid $20 for 170 virtual horseshoes [in FrontierVille]", has this to say on the popularity of the game:
In its infectious appeal FrontierVille borrows liberally from the sound and visual iconography of games from Diablo to slot machines. Every time you clear weeds or harvest crops or animals, little stars and loot pop out à la Diablo, and your rewards are tied to how quickly you click to pick them up. The bloops and beeps are straight off a casino floor. FrontierVille is very intelligent in how it gets the player into a rhythm of clicking and receiving little rewards, always with the possibility of hitting the jackpot with a rare item or piece of a collectible set (like the oak-tree collection, or some such).
Though he concedes that Zynga's games feel more like "lucrative business models" that manipulate its users into ponying up real cash, Schiesel also believes that "perhaps Zynga games like FrontierVille are not manipulative at all in the sense that they are so transparent about how they operate." And in the end, people do have fun playing them, and that's the whole point of a good game.
This isn't the first time that the Grey Old Lady has written up FrontierVille. On June 9th, the New York Times Bits blog, located in the Business and Technology sections, reported on the game's impending launch.
On the New York Times website, filed under Television, then Arts, is a review of FrontierVille by video games reporter, Seth Schiesel.
Schiesel, who admits to having "played Mafia Wars off and on for at least a year" and actually "paid $20 for 170 virtual horseshoes [in FrontierVille]", has this to say on the popularity of the game:
In its infectious appeal FrontierVille borrows liberally from the sound and visual iconography of games from Diablo to slot machines. Every time you clear weeds or harvest crops or animals, little stars and loot pop out à la Diablo, and your rewards are tied to how quickly you click to pick them up. The bloops and beeps are straight off a casino floor. FrontierVille is very intelligent in how it gets the player into a rhythm of clicking and receiving little rewards, always with the possibility of hitting the jackpot with a rare item or piece of a collectible set (like the oak-tree collection, or some such).
Though he concedes that Zynga's games feel more like "lucrative business models" that manipulate its users into ponying up real cash, Schiesel also believes that "perhaps Zynga games like FrontierVille are not manipulative at all in the sense that they are so transparent about how they operate." And in the end, people do have fun playing them, and that's the whole point of a good game.
This isn't the first time that the Grey Old Lady has written up FrontierVille. On June 9th, the New York Times Bits blog, located in the Business and Technology sections, reported on the game's impending launch.
Thứ Hai, 30 tháng 1, 2012
FrontierVille Cheats and Tips Guide
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FrontierVille has been out for a long time now, so we've had tons of time to discover all kinds of FrontierVille Cheats & Tips to help you get ahead. At last, we've combined all our FrontierVille Cheats & Tips into one easy-to-use guide. So, whether you're a new FrontierVille player looking for cheats and tips, or a FrontierVille veteran well versed in the game's cheats and tips, I guarantee you'll be able to learn something from our FrontierVille Cheats & Tips Guide.
Check out all our FrontierVille Cheats & Tips guides below:
Scroll down to see older FrontierVille Cheats & Tips at the bottom of the list.
Pioneer Trail Cheats & Tips:
Bake Sale Guide Pioneer Trail Cheats & Tips:
Crafting Workshop Guide
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FrontierVille has been out for a long time now, so we've had tons of time to discover all kinds of FrontierVille Cheats & Tips to help you get ahead. At last, we've combined all our FrontierVille Cheats & Tips into one easy-to-use guide. So, whether you're a new FrontierVille player looking for cheats and tips, or a FrontierVille veteran well versed in the game's cheats and tips, I guarantee you'll be able to learn something from our FrontierVille Cheats & Tips Guide.
Check out all our FrontierVille Cheats & Tips guides below:
Scroll down to see older FrontierVille Cheats & Tips at the bottom of the list.
Pioneer Trail Cheats & Tips:
Bake Sale Guide Pioneer Trail Cheats & Tips:
Crafting Workshop Guide
Pioneer Trail Cheats & Tips:
Ice Shed Guide pioneer trail cheats potting shedPioneer Trail Cheats & Tips:
Potting Shed Guide
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Top Five XP Sources
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Crop Boosts Guide
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Six More Ways to Get Ahead
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Horseshoe Pit Guide
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Storage Guide: Part 1 & Part 2
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How to Earn Coins Guide
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Animal Cheat-Sheet
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Find Lost Spouse
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Energy Guide
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Four Easy Tips to Get Ahead
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FrontierVille Gingerbread Man Goals: Everything you need to know
Check out the rest of our Holiday 2010 coverage right here.
If you thought you were done with the scrumptious-looking Gingerbread House in FrontierVille, think again. As it turns out, the Gingerbread Man's stay on the homestead is part of a series of three Goals starting with "Building the Gingerbread Man a Home." And if you followed our guide on how to build it, you've already got the hardest part of this Goal out of the way.
As for the other two requirements, you've been asked to plant five Fruit Trees. This means that you can plant five fruit-bearing trees of any kind to fulfill this portion of the Goal. So, if you're living on the cheap, just go with five Cherry Trees. That will only cost you a total of 3,100 coins and will be ready harvest in the least amount of time, which leads us to the final requirement. All you need to do is harvest or water 20 fruit trees on your homestead. If you don't have 20 trees already, this will take some extra cash and time, but for those with bigger homesteads this should be easy pickings. Enjoy the 150 XP, 250 coins and Light Snack as a reward for your hard work.
Find out how to best complete Part II and III of the Gingerbread Man Goals after the break.
Eaten Gingerbread HousePart II of the Gingerbread Man Goals requires the unthinkable (and, if the forums are any indication, annoying): you must eat the Gingerbread House. I guess your pioneer, after witnessing its sweet, cavity-inducing glory, decided that they just could not resist. Well, that's my suspension of disbelief, anyway. And to go with that delicious Gingerbread House, you'll need two Milk from the Cow Collection and 15 Cloth (napkins... get it?). As always, Cloth comes from visiting friends, but if you don't have any Milk saved you'll have to try your luck at finding it at random from tending Cows. Once this is completed, 200 XP, 500 coins and 75 Food await you.
Brace yourselves, Part III is somewhat of a doozie. You're going to have to rebuild that Gingerbread House you just gorged. Let that sink in a little bit before we move on. You're good? Great. Now, this means that you'll need to do the same three cross-game Goals again and ask for the same three items from friends, according to several forum members whose posts have since been removed. But that's not all. In addition to rebuilding the little guy's crib, you will also have to harvest any crop 150 times and harvest 50 of your friends' fruit trees. While you don't have to harvest the same 150 crops, you're probably better off just picking one crop and sticking to it like the Clovers or Tomatoes, the cheapest, fastest crops in the game. Either way, this Goal is going to be time consuming for most, to say the least. You're reward for getting there and back again will be 450 XP, 2,500 coins and a Mini Gingerbread House. Now that you know what to do, go on and make that Gingerbread Man one happy cookie.
If you thought you were done with the scrumptious-looking Gingerbread House in FrontierVille, think again. As it turns out, the Gingerbread Man's stay on the homestead is part of a series of three Goals starting with "Building the Gingerbread Man a Home." And if you followed our guide on how to build it, you've already got the hardest part of this Goal out of the way.
As for the other two requirements, you've been asked to plant five Fruit Trees. This means that you can plant five fruit-bearing trees of any kind to fulfill this portion of the Goal. So, if you're living on the cheap, just go with five Cherry Trees. That will only cost you a total of 3,100 coins and will be ready harvest in the least amount of time, which leads us to the final requirement. All you need to do is harvest or water 20 fruit trees on your homestead. If you don't have 20 trees already, this will take some extra cash and time, but for those with bigger homesteads this should be easy pickings. Enjoy the 150 XP, 250 coins and Light Snack as a reward for your hard work.
Find out how to best complete Part II and III of the Gingerbread Man Goals after the break.
Eaten Gingerbread HousePart II of the Gingerbread Man Goals requires the unthinkable (and, if the forums are any indication, annoying): you must eat the Gingerbread House. I guess your pioneer, after witnessing its sweet, cavity-inducing glory, decided that they just could not resist. Well, that's my suspension of disbelief, anyway. And to go with that delicious Gingerbread House, you'll need two Milk from the Cow Collection and 15 Cloth (napkins... get it?). As always, Cloth comes from visiting friends, but if you don't have any Milk saved you'll have to try your luck at finding it at random from tending Cows. Once this is completed, 200 XP, 500 coins and 75 Food await you.
Brace yourselves, Part III is somewhat of a doozie. You're going to have to rebuild that Gingerbread House you just gorged. Let that sink in a little bit before we move on. You're good? Great. Now, this means that you'll need to do the same three cross-game Goals again and ask for the same three items from friends, according to several forum members whose posts have since been removed. But that's not all. In addition to rebuilding the little guy's crib, you will also have to harvest any crop 150 times and harvest 50 of your friends' fruit trees. While you don't have to harvest the same 150 crops, you're probably better off just picking one crop and sticking to it like the Clovers or Tomatoes, the cheapest, fastest crops in the game. Either way, this Goal is going to be time consuming for most, to say the least. You're reward for getting there and back again will be 450 XP, 2,500 coins and a Mini Gingerbread House. Now that you know what to do, go on and make that Gingerbread Man one happy cookie.
Thứ Năm, 29 tháng 12, 2011
Easter Guide: FarmVille, FrontierVille, CityVille & more
This year Easter Sunday is on April 24th. Whether you're celebrating the resurrection of Jesus Christ or simply basking in the lovely spring weather, Easter is a reason to rejoice! Much like other holidays, for Easter you can expect all your favorite Facebook games to roll out unique themes, updates, and specials for their festive Easter celebrations.
Right here is the best place to learn about Easter deals, limited edition items, and exciting goodies. Make sure to check back in with our Easter Guide for FarmVille, CityVille, FrontierVille, and more, as we'll be updating it all week with any new Easter releases!
Check out our complete FarmVille, CityVille, and FrontierVille Easter coverage in the list below:
Note: The newest updates are at the bottom of each game list!
Jump to:
FarmVille Easter | FrontierVille Easter | CityVille Easter | Cafe World Easter
farmville easter
FarmVille Easter
FarmVille Spring Garden Flowers sprout up as Free Gifts
FarmVille Spring Basket has sprung: Everything you need to know
FarmVille: The Spring Garden has sprung; here's how to build it
FarmVille Spring Decorations: Peeky Bunny, Chick-n-Egg, Egg Fence, and more
FarmVille Spring Animal: Meet the Bunny Ewe
FarmVille Easter Trees: Spring Egg Tree & Giant Spring Egg Tree
FarmVille Scam Alert: Obvious Giant Cream Egg Tree scam is obvious
frontierville easter
FrontierVille Easter
FrontierVille: Clear debris to find Spring Bear Cub injured critter
Redeem FrontierVille Game Card, receive free Easter Mystery Crate
FrontierVille Spring has Sprung Goals: Everything you need to know
FrontierVille: Clear debris to find a Spring Chinchilla shy critter
cityville easter
CityVille Easter
CityVille goes for Spring fling with new buildings, decorations
Cafe World easter
Cafe World Easter
Check back later for Cafe World Easter updates
[Top image via Stephstuff69]
What is your favorite Easter-themed update?
Right here is the best place to learn about Easter deals, limited edition items, and exciting goodies. Make sure to check back in with our Easter Guide for FarmVille, CityVille, FrontierVille, and more, as we'll be updating it all week with any new Easter releases!
Check out our complete FarmVille, CityVille, and FrontierVille Easter coverage in the list below:
Note: The newest updates are at the bottom of each game list!
Jump to:
FarmVille Easter | FrontierVille Easter | CityVille Easter | Cafe World Easter
farmville easter
FarmVille Easter
FarmVille Spring Garden Flowers sprout up as Free Gifts
FarmVille Spring Basket has sprung: Everything you need to know
FarmVille: The Spring Garden has sprung; here's how to build it
FarmVille Spring Decorations: Peeky Bunny, Chick-n-Egg, Egg Fence, and more
FarmVille Spring Animal: Meet the Bunny Ewe
FarmVille Easter Trees: Spring Egg Tree & Giant Spring Egg Tree
FarmVille Scam Alert: Obvious Giant Cream Egg Tree scam is obvious
frontierville easter
FrontierVille Easter
FrontierVille: Clear debris to find Spring Bear Cub injured critter
Redeem FrontierVille Game Card, receive free Easter Mystery Crate
FrontierVille Spring has Sprung Goals: Everything you need to know
FrontierVille: Clear debris to find a Spring Chinchilla shy critter
cityville easter
CityVille Easter
CityVille goes for Spring fling with new buildings, decorations
Cafe World easter
Cafe World Easter
Check back later for Cafe World Easter updates
[Top image via Stephstuff69]
What is your favorite Easter-themed update?
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Zynga survey reveals possible FrontierVille mounts, cast your vote
FrontierVille Horses
Getting bored of your mighty steed in FrontierVille? Perhaps it simply doesn't compare with the vast selection of a certain fantasy MMO (ahem, World of Warcraft). Zynga seems to be out to rectify that, according to another of its mysterious surveys that appear unannounced on its various games' pages. The survey, which you can fill out here, asks, "If you were given any of the choices below as mounts in race around your homestead what animals would you select?" You have three choices total between options including Ostriches, Desert Tortoises and even Cougars, so try to consider the potentially awesome (or horribly boring) results of your choices. No pressure, but seriously, who wouldn't want to ride on a giant turtle?
Which of these potential mounts is most appealing to you? Aside from mounts, what content would you like to see in FrontierVille more than anything?
Getting bored of your mighty steed in FrontierVille? Perhaps it simply doesn't compare with the vast selection of a certain fantasy MMO (ahem, World of Warcraft). Zynga seems to be out to rectify that, according to another of its mysterious surveys that appear unannounced on its various games' pages. The survey, which you can fill out here, asks, "If you were given any of the choices below as mounts in race around your homestead what animals would you select?" You have three choices total between options including Ostriches, Desert Tortoises and even Cougars, so try to consider the potentially awesome (or horribly boring) results of your choices. No pressure, but seriously, who wouldn't want to ride on a giant turtle?
Which of these potential mounts is most appealing to you? Aside from mounts, what content would you like to see in FrontierVille more than anything?
Thứ Hai, 26 tháng 12, 2011
FrontierVille: Conestoga Wagons begin to roll in, do nothing (yet)
Look, we know how excited you are to get on into the Oregon Trail in FrontierVille, but cool your jets. Seriously, you're scaring us. Now, FrontierVille Info has finally completed the 12 Goals for the McBaggins family and received his Conestoga Wagon. Alright! So, we're ready to go, right? Not quite, my friends.
No, the Wagon is completely inert at the moment--all you can do is move it around. Don't be alarmed, because no matter what, Zynga will release the next step to unlocking the Oregon Trail, which has been said to release this month. Just because you have so much free time you're doesn't mean the stragglers shouldn't get a chance to see the new content when you do. Give her time, the Trail ain't going nowhere. For real, it's right here.
[Image Credit: FrontierVille Info]
Have you received your Conestoga Wagon already too? What are most excited to do in the Oregon Trail?
No, the Wagon is completely inert at the moment--all you can do is move it around. Don't be alarmed, because no matter what, Zynga will release the next step to unlocking the Oregon Trail, which has been said to release this month. Just because you have so much free time you're doesn't mean the stragglers shouldn't get a chance to see the new content when you do. Give her time, the Trail ain't going nowhere. For real, it's right here.
[Image Credit: FrontierVille Info]
Have you received your Conestoga Wagon already too? What are most excited to do in the Oregon Trail?
Thứ Năm, 22 tháng 12, 2011
FrontierVille Sneak Peek: Will Captain Flintlock return for true love with Bess?
While Hank and Fanny Wildcat have found true love in FrontierVille (and have even headed off on their Honeymoon), what does that leave Bess to do? Will she ever find true love? Signs point to yes, as Zynga has given us a bit of a sneak peek today concerning the Captain and Bess. We've been told that Captain Flintlock definitely will be coming back to the game in the future, although the form and duration of his stay is still unknown.
Remember, Bess and Captain Flintlock aren't exactly strangers, as he gifted her (well, us) a lovely Black Stallion at the end of the Cowgirls Don't Cry missions which were released back in May. Could Flintlock's return be something as romantic as him refusing to stay away from Bess any longer, or will the "will they / won't they" storyline continue even with his return?
Personally, I'm all for Bess finding true love, just as Hank and Fanny were given. After all, it's still interesting to think that so many players had Hank courting Bess instead of Fanny back in February's Valentine's Day event, and that Zynga decided to finally make a decision themselves, so it's only fair that we should see this romantic soap opera come to a close for Bess as well. Am I reading too much into the game's storyline? Probably, but after investing so much time with these characters, it's hard not to! We'll just have to wait and see exactly what happens between Captain Flintlock and Bess when he makes his return to the Homestead in the future.
Are you hoping Captain Flintlock's return brings about a second wedding on the Homestead? Would you like a second set of wedding goals, or do you hope this event would be smaller than the first?
Remember, Bess and Captain Flintlock aren't exactly strangers, as he gifted her (well, us) a lovely Black Stallion at the end of the Cowgirls Don't Cry missions which were released back in May. Could Flintlock's return be something as romantic as him refusing to stay away from Bess any longer, or will the "will they / won't they" storyline continue even with his return?
Personally, I'm all for Bess finding true love, just as Hank and Fanny were given. After all, it's still interesting to think that so many players had Hank courting Bess instead of Fanny back in February's Valentine's Day event, and that Zynga decided to finally make a decision themselves, so it's only fair that we should see this romantic soap opera come to a close for Bess as well. Am I reading too much into the game's storyline? Probably, but after investing so much time with these characters, it's hard not to! We'll just have to wait and see exactly what happens between Captain Flintlock and Bess when he makes his return to the Homestead in the future.
Are you hoping Captain Flintlock's return brings about a second wedding on the Homestead? Would you like a second set of wedding goals, or do you hope this event would be smaller than the first?
Thứ Ba, 20 tháng 9, 2011
Pioneer Trail Ice Shed: Everything you need to know
Just days ago, we saw the launch of the Potting Shed in Pioneer Trail, and now we've seen another "shed" added to the game. This one, the Ice Shed, will allow you to "keep your milk cold," while receiving Critter Milk for free everyday. You'll unlock two new animals via the construction of this building, and will also have a couple of goals to complete along the way. Here's a complete guide to the Ice Shed, so get our your hammers and get ready to build! Note: This feature may not be available to all players as of this writing.
Once this update rolls around to you, you can either place the base right away, or you can purchase it from the store at a later time if you choose to finish some other tasks first. Once you place it, you'll need to gather plenty of building ingredients: 10 each of Rivets, Sheet Metal and Warm Gloves, along with 15 each of Ice Boxes, Saw Dust piles and Insulation. These final three items are earned through individual gift requests sent to friends, while the former trio are earned through general news feed posts.
Once built, your Ice Shed will give you access to free Critter Milk everyday when collecting the building's Daily Bonus, and you'll also receive a free Dairy Cow (that goes by the name of Daisy) once you finish the building's two goals:
Milk Cooler
* Place Ice Shed
* Tend 25 Adult Cows
* Collect 15 Blocks of Ice
You'll need to ask your friends for the Blocks of Ice, as you might expect. For finishing this first of two goals, you'll receive 500 XP, 1,000 coins and a single bottle of Critter Milk.
Stockpiling
* Tend 15 Neighbor Goats
* Tend 15 Pigmy Goats
* Collect 15 Glass Milk Bottles
Again, you'll finish this collection task by asking your friends to help you, while you'll need to visit at least three neighbors for all of those regular Goats. As for the Pygmy Goat, it becomes available to purchase in the store once you've completed your Ice Shed. If your friends beat you to it, it looks like you can tend their Pygmy Goats instead. Finish this goal and you'll receive 800 XP and the Daisy Dairy Cow that I told you about earlier.
All told, this is a fairly simple and straightforward building project and goal series (albeit probably a bit time consuming), so just make sure to take a few seconds out of your day to ask for these building pieces and you'll eventually finish both off.
Check out the rest of our FrontierVille Cheats & Tips right here. >
What do you think of the Ice Shed in Pioneer Trail? What other sorts of items would you like to receive free from buildings, if not Critter Milk? Sound off in the comments.
Once this update rolls around to you, you can either place the base right away, or you can purchase it from the store at a later time if you choose to finish some other tasks first. Once you place it, you'll need to gather plenty of building ingredients: 10 each of Rivets, Sheet Metal and Warm Gloves, along with 15 each of Ice Boxes, Saw Dust piles and Insulation. These final three items are earned through individual gift requests sent to friends, while the former trio are earned through general news feed posts.
Once built, your Ice Shed will give you access to free Critter Milk everyday when collecting the building's Daily Bonus, and you'll also receive a free Dairy Cow (that goes by the name of Daisy) once you finish the building's two goals:
Milk Cooler
* Place Ice Shed
* Tend 25 Adult Cows
* Collect 15 Blocks of Ice
You'll need to ask your friends for the Blocks of Ice, as you might expect. For finishing this first of two goals, you'll receive 500 XP, 1,000 coins and a single bottle of Critter Milk.
Stockpiling
* Tend 15 Neighbor Goats
* Tend 15 Pigmy Goats
* Collect 15 Glass Milk Bottles
Again, you'll finish this collection task by asking your friends to help you, while you'll need to visit at least three neighbors for all of those regular Goats. As for the Pygmy Goat, it becomes available to purchase in the store once you've completed your Ice Shed. If your friends beat you to it, it looks like you can tend their Pygmy Goats instead. Finish this goal and you'll receive 800 XP and the Daisy Dairy Cow that I told you about earlier.
All told, this is a fairly simple and straightforward building project and goal series (albeit probably a bit time consuming), so just make sure to take a few seconds out of your day to ask for these building pieces and you'll eventually finish both off.
Check out the rest of our FrontierVille Cheats & Tips right here. >
What do you think of the Ice Shed in Pioneer Trail? What other sorts of items would you like to receive free from buildings, if not Critter Milk? Sound off in the comments.
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