Earlier this year (mid-May to be exact), we brought you a detailed look at Starz' new Facebook game based on the Camelot television show. This Facebook game tie-in was appropriately called Camelot: the Game, but just as quickly as it was launched on the service (earlier this summer), it has already been given a stop-date.
Gamezebo reports that Camelot: the Game's 266,000 monthly players are now receiving emails notifying them of the game's closure, which will take place on September 16. While no reason is apparently given in the emails, one can only assume it is due to the fact that the television show was also canceled. As it stands, the game hasn't been officially commented on, on its Facebook page, since late July, and players have now simply been told that they will receive reduced prices on in-game items, should they wish to continue playing the game until its actual closing date, further proving that it is no longer being supported. If players are willing to jump into a new game, they'll also be given a free in-game item in Spartacus: Gods of the Arena.
While this isn't the first time we've seen a Facebook game come and go, Camelot: the Game has definitely jumped into the pile of shortest lived games. Should any other developments surrounding the game's closure arise, we'll make sure to let you know.
Hiển thị các bài đăng có nhãn Facebook games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Facebook games. Hiển thị tất cả bài đăng
Thứ Ba, 10 tháng 1, 2012
Thứ Sáu, 6 tháng 1, 2012
Ratchet & Clank maker Insomniac Games reveals social games division
With the way things are going, you'd think the next big E3 console reveal will be Facebook 2. Yet another console developer, Insomniac Games, plans to open a social games division called Insomniac Click, Gamasutra reports. The minds behind the Ratchet & Clank and Resistance series will open Insomniac Click as what Insomniac CCO Brian Hastings calls a "pragmatic necessity" in a blog post. While the company will always create "core" games, Hastings is looking to attract a new audience.
Of course, that new audience is the legion of casual and social gamers that seem to be all but dominating the industry these days. It's almost silly for traditional game studios not to get involved. However, Insomniac and Hastings seem to be approaching this relatively "new frontier," as he calls it, with the expectation to create deeper social games. Hastings lays out what appears to be Insomniac Click's mission statement, though he calls it his "Contract with the Audience." While a focus on making social interaction fun and reducing the disruptive nature of increasing user retention is exciting, we found this most intriguing:
Gameplay Depth. We want to create worlds to explore, challenges to master and a continuing story to discover. We promise to deliver the richness of gameplay content that you would expect from a console game, but freely playable online.
If Hastings and his team can deliver on what every traditional game designer has promised upon entering the space, that would certainly set a new standard for the genre. Hastings says that the five-person strong (including Hastings) studio division will have more information in the coming months, which would lead one to believe that their first Facebook game will launch in 2011.
What type of social game do you guess Insomniac Click is working on? How do you think this new venture from a traditional developer will fare against the giants?
Of course, that new audience is the legion of casual and social gamers that seem to be all but dominating the industry these days. It's almost silly for traditional game studios not to get involved. However, Insomniac and Hastings seem to be approaching this relatively "new frontier," as he calls it, with the expectation to create deeper social games. Hastings lays out what appears to be Insomniac Click's mission statement, though he calls it his "Contract with the Audience." While a focus on making social interaction fun and reducing the disruptive nature of increasing user retention is exciting, we found this most intriguing:
Gameplay Depth. We want to create worlds to explore, challenges to master and a continuing story to discover. We promise to deliver the richness of gameplay content that you would expect from a console game, but freely playable online.
If Hastings and his team can deliver on what every traditional game designer has promised upon entering the space, that would certainly set a new standard for the genre. Hastings says that the five-person strong (including Hastings) studio division will have more information in the coming months, which would lead one to believe that their first Facebook game will launch in 2011.
What type of social game do you guess Insomniac Click is working on? How do you think this new venture from a traditional developer will fare against the giants?
Nhãn:
Brian Hastings,
BrianHastings,
Facebook games,
FacebookGames,
game design,
GameDesign,
insomniac,
insomniac click,
Insomniac Games,
insomniac-games,
InsomniacClick
Thứ Ba, 3 tháng 1, 2012
Here's why (real) casino Facebook games might explode in 2012
A recent Department of Justice opinion has effectively allowed states to individually allow online gambling and lottery services, with Washington D.C. to be first in line, The Washington Times reports. In other words, a lot of Americans are going to find themselves strapped for cash this year, if enough states follow suit. And seriously, what state is going to refuse free tax money?
The new opinion is an interpretation of The Wire Act of 1961 that was essentially revisited to address whether Illinois and New York could allow out-of-state organizations to sell lottery tickets to residents online, according to The Times. (For a primer on the history of online gambling in the U.S., check out this page.) However, it appears that a few states have taken this interpretation as a green light for online, non-sports gambling.
"We always knew it was legal. It didn't come as a shock to us," independent D.C. Council member Michael A. Brown told The Times. "But other states might beat us to the punch, and that would be a tragedy. I'm hopeful we still will be the first to the marketplace. Frankly [other states] have said, 'We're just going to take D.C.'s legislation and copy it.'"
Those other states include Nevada and New Jersey, both of which reportedly begun to lay the groundwork for online gambling within their borders. This all sounds like quite the coincidence to the arguably already-explosive growth of casino games on Facebook, like DoubleDown Casino and Slotomania. Just look at Facebook's take on the top 10 social games of 2011.
More importantly, however, is that the big time social game players are keen on the genre, too. Both Zynga and PopCap plan to hit it big with casino games on Facebook. (Though, the latter is just a rumor.) Not to mention that Caesars now has its own Facebook game company. Of course, this all depends on whether Facebook gives the green light. But again, what social network is going to refuse free tax money?
[Via SitNews]
Are you down with the possibility of real online gambling coming to Facebook in 2012? Are you afraid this might harm the social gaming scene in any way?
The new opinion is an interpretation of The Wire Act of 1961 that was essentially revisited to address whether Illinois and New York could allow out-of-state organizations to sell lottery tickets to residents online, according to The Times. (For a primer on the history of online gambling in the U.S., check out this page.) However, it appears that a few states have taken this interpretation as a green light for online, non-sports gambling.
"We always knew it was legal. It didn't come as a shock to us," independent D.C. Council member Michael A. Brown told The Times. "But other states might beat us to the punch, and that would be a tragedy. I'm hopeful we still will be the first to the marketplace. Frankly [other states] have said, 'We're just going to take D.C.'s legislation and copy it.'"
Those other states include Nevada and New Jersey, both of which reportedly begun to lay the groundwork for online gambling within their borders. This all sounds like quite the coincidence to the arguably already-explosive growth of casino games on Facebook, like DoubleDown Casino and Slotomania. Just look at Facebook's take on the top 10 social games of 2011.
More importantly, however, is that the big time social game players are keen on the genre, too. Both Zynga and PopCap plan to hit it big with casino games on Facebook. (Though, the latter is just a rumor.) Not to mention that Caesars now has its own Facebook game company. Of course, this all depends on whether Facebook gives the green light. But again, what social network is going to refuse free tax money?
[Via SitNews]
Are you down with the possibility of real online gambling coming to Facebook in 2012? Are you afraid this might harm the social gaming scene in any way?
Nhãn:
casino,
casino games,
casino games facebook,
Department of Justice,
facebook gambling,
Facebook games,
gambling,
internet gambling,
online gambling
The creator of Zynga Poker ain't down with online gambling yet [Report]
Zynga Casino
Now that the lot of social and casual games makers are bound to hop on the imminent online gambling bandwagon in the U.S., it was safe to assume that Zynga would be in on the action. Apparently, that's not so, according to what nameless sources close to the multi-billion-dollar game maker told Business Insider. One source told the website that Zynga hasn't even tried to make online gambling games in countries where laws are less strict.
A source told Business Insider that Zynga doesn't want to "screw up that community," likely referring to the existing online gambling circles of foreign countries. "You might not want to take money from your friends or your mother on Facebook," the anonymous source said. "But at the same time, the people you play with don't have to be your Facebook friends."
Of course, another nameless source agreed that games in which players wager real money would be a huge opportunity for the company. That's especially considering Zynga already has Zynga Poker and plans to release a Zynga Casino suite of games including Zynga Bingo. In short, the company already has the infrastructure to create such a game or multiple games to support online gambling.
According to an anonymous source talking to Business Insider, there have been talks of making such a game within Zynga HQ, but none are planned for the foreseeable future. And, if you ask us, a number of companies already in that space are likely more than willing to partake, like Caesars, DoubleDown Interactive and more. If Zynga comes around to changing its mind, it better do it quick, before the goldmine it's sitting on gets stripped.
[Image Credit: Zynga]
Why do you think Zynga might be wary of entering the online gambling sector? Would you ever wager your real money in a Facebook game?
Now that the lot of social and casual games makers are bound to hop on the imminent online gambling bandwagon in the U.S., it was safe to assume that Zynga would be in on the action. Apparently, that's not so, according to what nameless sources close to the multi-billion-dollar game maker told Business Insider. One source told the website that Zynga hasn't even tried to make online gambling games in countries where laws are less strict.
A source told Business Insider that Zynga doesn't want to "screw up that community," likely referring to the existing online gambling circles of foreign countries. "You might not want to take money from your friends or your mother on Facebook," the anonymous source said. "But at the same time, the people you play with don't have to be your Facebook friends."
Of course, another nameless source agreed that games in which players wager real money would be a huge opportunity for the company. That's especially considering Zynga already has Zynga Poker and plans to release a Zynga Casino suite of games including Zynga Bingo. In short, the company already has the infrastructure to create such a game or multiple games to support online gambling.
According to an anonymous source talking to Business Insider, there have been talks of making such a game within Zynga HQ, but none are planned for the foreseeable future. And, if you ask us, a number of companies already in that space are likely more than willing to partake, like Caesars, DoubleDown Interactive and more. If Zynga comes around to changing its mind, it better do it quick, before the goldmine it's sitting on gets stripped.
[Image Credit: Zynga]
Why do you think Zynga might be wary of entering the online gambling sector? Would you ever wager your real money in a Facebook game?
Nhãn:
business insider,
facebook gambling,
Facebook games,
internet gambling,
online gambling,
social games,
zynga,
zynga bingo,
zynga casino,
zynga poker
In Star Supremacy on Facebook, go to war with the game's creators
Want to differentiate your strategy social game from the rest of them? Then get involved. Chinese developer Barbily plans to do just that with its Facebook version of browser-based, sci-fi strategy MMO (massively multiplayer online game), Star Supremacy. The game launches today on Facebook, and already the Barbily team plans to engage its players by bringing the fight to them.
For starters, three Barbily GMs (game masters) will actively play Star Supremacy, controlling two advanced colonies each. Of course, all of these territories will be home to massive reserves of resources, which players can attack for major gains. Barbily will publish the coordinates of these developer-controlled colonies on the Star Supremacy Facebook fan page. However, Barbily warns that there will be consequences if players decide to set up trade routes through these colonies or organize large assaults.
In other words, just try and take it to the developers--they're waiting for a good fight. Like most Facebook game developers with new games, Barbily will give its players free in-game gifts when the fan page reaches 500 and 1,000 "Likes". But the Suzhou-based developer thinks it's far different from Zynga's lot of games.
Star Supremacy in action
"What makes us different from CityVille, FarmVille, CastleVille, or even Empires & Allies is that we are a sci-fi RTS game. " Barbily PR manager Thomas Watson said. "We've read a lot of feedback from players both inside and outside our forums. Players expect a lot from a browser-based RTS. I am proud to say that our developers are working very fast and very hard to bring out new features and big fixes on a weekly basis."
While that's certainly true, we've yet to see what differentiates Star Supremacy from the growing lot of sci-fi strategy games on Facebook like Edgeworld and Galaxy Life. We certainly haven't heard of a Facebook game's developers taunting its players to battle immediately upon release before.
Click here to play Star Supremacy on Facebook Now >
Are you a strategy social game fan? Have you tried Star Supremacy yet, and what's your favorite in the sub genre yet?
For starters, three Barbily GMs (game masters) will actively play Star Supremacy, controlling two advanced colonies each. Of course, all of these territories will be home to massive reserves of resources, which players can attack for major gains. Barbily will publish the coordinates of these developer-controlled colonies on the Star Supremacy Facebook fan page. However, Barbily warns that there will be consequences if players decide to set up trade routes through these colonies or organize large assaults.
In other words, just try and take it to the developers--they're waiting for a good fight. Like most Facebook game developers with new games, Barbily will give its players free in-game gifts when the fan page reaches 500 and 1,000 "Likes". But the Suzhou-based developer thinks it's far different from Zynga's lot of games.
Star Supremacy in action
"What makes us different from CityVille, FarmVille, CastleVille, or even Empires & Allies is that we are a sci-fi RTS game. " Barbily PR manager Thomas Watson said. "We've read a lot of feedback from players both inside and outside our forums. Players expect a lot from a browser-based RTS. I am proud to say that our developers are working very fast and very hard to bring out new features and big fixes on a weekly basis."
While that's certainly true, we've yet to see what differentiates Star Supremacy from the growing lot of sci-fi strategy games on Facebook like Edgeworld and Galaxy Life. We certainly haven't heard of a Facebook game's developers taunting its players to battle immediately upon release before.
Click here to play Star Supremacy on Facebook Now >
Are you a strategy social game fan? Have you tried Star Supremacy yet, and what's your favorite in the sub genre yet?
Facebook gets called out, redefines its top games of 2011 list
Were you as surprised as we were when Facebook dubbed Playdom's Gardens of Time the "most popular Facebook game of 2011?" As it turns out, we certainly weren't the only ones, as TechCrunch plainly called the social network out on its methodology (which we, too, questioned). Facebook almost immediately added a disclaimer describing how it arrived at the list in detail.
"This list was compiled by looking at the top games on Facebook with more than 100,000 monthly active users and giving priority to those games with the highest user satisfaction scores," the addendum reads on the Facebook blog. "The result is a list of the games that received the most user recommendations in 2011."
But EDGE reports that Facebook has recently renamed its list entirely from the "Most Popular Games in 2011" to the "Top Recommended Games of 2011." While this reflects Facebook's methodology much more accurately, it's interesting to see the company backtrack after such a heated response. For one, it speaks volumes to how seriously end-of-year lists are taken.
However, it also speaks to Facebook's motivations for creating its end-of-year list this way. Rather than simply highlight the games with the most monthly or daily players, the company took this chance to highlight its own recommendation features as a tool for viral game growth and discovery. More importantly, this was a golden opportunity for Facebook to deter popular opinions of Zynga domination on the platform, and to promote diversity among developers. If only it were upfront about that from the start.
What did you think of Facebook's original list, and how about now that the company has backtracked a bit on it? What was your favorite Facebook game of 2011?
"This list was compiled by looking at the top games on Facebook with more than 100,000 monthly active users and giving priority to those games with the highest user satisfaction scores," the addendum reads on the Facebook blog. "The result is a list of the games that received the most user recommendations in 2011."
But EDGE reports that Facebook has recently renamed its list entirely from the "Most Popular Games in 2011" to the "Top Recommended Games of 2011." While this reflects Facebook's methodology much more accurately, it's interesting to see the company backtrack after such a heated response. For one, it speaks volumes to how seriously end-of-year lists are taken.
However, it also speaks to Facebook's motivations for creating its end-of-year list this way. Rather than simply highlight the games with the most monthly or daily players, the company took this chance to highlight its own recommendation features as a tool for viral game growth and discovery. More importantly, this was a golden opportunity for Facebook to deter popular opinions of Zynga domination on the platform, and to promote diversity among developers. If only it were upfront about that from the start.
What did you think of Facebook's original list, and how about now that the company has backtracked a bit on it? What was your favorite Facebook game of 2011?
Thứ Năm, 29 tháng 12, 2011
FarmVille's burnout cousin, Pot Farm, nominated for video game award
Leave it to the Canadians to not only A. create the first Facebook game revolving around marijuana, but B. have it earn a nomination in the Canadian Video Game Awards. East Bay Express reports that Pot Farm, the BC Bud-breeding Facebook game that peaked with over 1.5 million monthly players in 2010, has earned a nomination in the annual ceremony. It's a fitting description considering the game's developer, Downtown East Side Games, is from Vancouver in British Columbia.
The East Bay Express Legalization Nation blog estimates that Pot Farm rakes in nearly $150 thousand per month from players who purchase fertilizer from their digital, um, crops. Regardless, it begs the question: How in the world do worshipers of the fire grass have money to spend on virtual pot plants much less the real deal? There's another mildly existential question born of the world's most hated and beloved plant. Even if you aren't from the most chill province on the planet (which could be both good and bad), you can still vote for the game before May 16. Just don't do it at work.
[Image Credit: Downtown East Side Games]
Have you ever played Pot Farm? Will you be voting for it? Do you think the game is deserving of a Canadian Video Game Award?
The East Bay Express Legalization Nation blog estimates that Pot Farm rakes in nearly $150 thousand per month from players who purchase fertilizer from their digital, um, crops. Regardless, it begs the question: How in the world do worshipers of the fire grass have money to spend on virtual pot plants much less the real deal? There's another mildly existential question born of the world's most hated and beloved plant. Even if you aren't from the most chill province on the planet (which could be both good and bad), you can still vote for the game before May 16. Just don't do it at work.
[Image Credit: Downtown East Side Games]
Have you ever played Pot Farm? Will you be voting for it? Do you think the game is deserving of a Canadian Video Game Award?
Chủ Nhật, 25 tháng 12, 2011
Lunchtime Poll: How well do you know your Facebook game friends?
Our guess is, "Not very well," but let's not get ahead of ourselves. A recent study reported by TechCrunch reveals that the average Facebook user has never met 7 percent of their friends on the social network in person. That's actually pretty impressive, considering how many celebrities and other folks that we follow on Twitter without so much as a "hello."
However, we have fairly good reason to believe that this is certainly not the case when it comes to the "other" Facebook user: the Facebook gamer. (Seriously, have you ever seen the comments on a game update via Facebook?) Though, we're going to let you confirm that for us in today's Lunchtime Poll:
How well do you know your Facebook game friends?
I actually know most of them personally, thank you very much.I only know a few personally, the rest I've met through games.Come to think of it, I don't know any of them "IRL," as the kids say.Are you kidding? I comb/post "Add Me" comments all the time!
VoteView ResultsShare ThisPolldaddy.com
Have any interesting stories to tell about how you met your Facebook game friends?
However, we have fairly good reason to believe that this is certainly not the case when it comes to the "other" Facebook user: the Facebook gamer. (Seriously, have you ever seen the comments on a game update via Facebook?) Though, we're going to let you confirm that for us in today's Lunchtime Poll:
How well do you know your Facebook game friends?
I actually know most of them personally, thank you very much.I only know a few personally, the rest I've met through games.Come to think of it, I don't know any of them "IRL," as the kids say.Are you kidding? I comb/post "Add Me" comments all the time!
VoteView ResultsShare ThisPolldaddy.com
Have any interesting stories to tell about how you met your Facebook game friends?
Thứ Năm, 22 tháng 12, 2011
EA's Peter Moore: Paying players spend an average of $56 on sports Facebook games
That's a lot of Facebook Credits. In a recent conference call, EA Sports President Peter Moore revealed that interesting tidbit, which gives some indication of just how adamant sports fans are about their games, both on and off of Facebook. To be specific, EA / Playfish's Madden NFL Superstars, FIFA Superstars and World Series Superstars Facebook games pull in an average of $56 per paying user over their lifetime experience(s) with the games.
That's not saying that each and every player shells out money, but of those that are willing to open their wallets, the number adds up to a $56 average - almost the price of a full retail sports game on consoles. What's more, this high of an average means that some players are clearly investing far more money into these games to pull the number up, when there are surely other groups of players that may only invest a few dollars.
Moore confirmed that there are far more people (a "majority") playing these three games for free, which "add[s] to the ecosystem of that type of game." EA CEO John Riccitiello adds that they believe the low number of paying players may be attributable to the previous need to enter a credit card for each purchase. Now, with the widespread adoption of Facebook Credits, allowing users to keep a credit balance on their account at all times, he says that it "is a growth engine for us and, if you will, a playfield leveling program for Electronic Arts and social."
With Facebook Credits being a hot topic amongst most Facebook developers, it will be interesting to see if Riccitiello's prediction comes true, resulting in a higher average from paying players down the line. Only time will tell.
[Via the Associated Press]
Do you actively play any of these three EA Sports Facebook games? Have you ever invested money in these games, or any other Facebook game? What would EA / Playfish need to do to make you want to invest in these games with real money of your own?
That's not saying that each and every player shells out money, but of those that are willing to open their wallets, the number adds up to a $56 average - almost the price of a full retail sports game on consoles. What's more, this high of an average means that some players are clearly investing far more money into these games to pull the number up, when there are surely other groups of players that may only invest a few dollars.
Moore confirmed that there are far more people (a "majority") playing these three games for free, which "add[s] to the ecosystem of that type of game." EA CEO John Riccitiello adds that they believe the low number of paying players may be attributable to the previous need to enter a credit card for each purchase. Now, with the widespread adoption of Facebook Credits, allowing users to keep a credit balance on their account at all times, he says that it "is a growth engine for us and, if you will, a playfield leveling program for Electronic Arts and social."
With Facebook Credits being a hot topic amongst most Facebook developers, it will be interesting to see if Riccitiello's prediction comes true, resulting in a higher average from paying players down the line. Only time will tell.
[Via the Associated Press]
Do you actively play any of these three EA Sports Facebook games? Have you ever invested money in these games, or any other Facebook game? What would EA / Playfish need to do to make you want to invest in these games with real money of your own?
Thứ Ba, 13 tháng 12, 2011
Will the infamous 'Add Me' page be but a memory, thanks to Zynga?
Update: Thanks to a few of our awesome readers, we've learned that the "Zynga Recommended Friends" feature is live. You can access it and make the change right here. However, it appears that this option is simply to opt out of features like FarmVille Friends and Building Buddies. However, Zynga game-wide recommended friends is still a possibility in the future.
Man, and we just made all of those "Add Me" pages! Fansite CE Gamers reports that Zynga will soon (or already has) roll out a feature known as "Zynga Recommended Friends." This will allow the developer to recommend friends for you--regardless of whether they're your Facebook friends--based on your level, mutual (in-game) friends.
In essence, this is FarmVille Friends, but across all Zynga games. CE Gamers provides the below screen shot, but it's unclear where this image comes from exactly, as the Zynga home page does not have a log-in option that we're aware of. And RewardVille only allows log-ins via Facebook with no customization options. Our best guess is that this is part of the upcoming Project Z initiative, which will supposedly a Zynga games network outside of Facebook ... but powered by Facebook.
However, here's the thing: According to this screen shot, Zynga friends that aren't Facebook friends with you will have access to your public profile. That's all well and good for those who know how to put their profile on lockdown, but what about those who don't? And while it appears that you'll be able to opt out of recommendations, you may still receive them from Zynga. Just think--soon, you might not have to get lost in 2,500 comment-long threads, all with the same words: Add Me!!!11!11!!!1
Zynga Recommened Friends
Would you prefer to have Zynga recommend friends for you? Is Zynga going too far with your privacy, should you opt in?
Man, and we just made all of those "Add Me" pages! Fansite CE Gamers reports that Zynga will soon (or already has) roll out a feature known as "Zynga Recommended Friends." This will allow the developer to recommend friends for you--regardless of whether they're your Facebook friends--based on your level, mutual (in-game) friends.
In essence, this is FarmVille Friends, but across all Zynga games. CE Gamers provides the below screen shot, but it's unclear where this image comes from exactly, as the Zynga home page does not have a log-in option that we're aware of. And RewardVille only allows log-ins via Facebook with no customization options. Our best guess is that this is part of the upcoming Project Z initiative, which will supposedly a Zynga games network outside of Facebook ... but powered by Facebook.
However, here's the thing: According to this screen shot, Zynga friends that aren't Facebook friends with you will have access to your public profile. That's all well and good for those who know how to put their profile on lockdown, but what about those who don't? And while it appears that you'll be able to opt out of recommendations, you may still receive them from Zynga. Just think--soon, you might not have to get lost in 2,500 comment-long threads, all with the same words: Add Me!!!11!11!!!1
Zynga Recommened Friends
Would you prefer to have Zynga recommend friends for you? Is Zynga going too far with your privacy, should you opt in?
Nhãn:
add me,
ce gamers,
Facebook,
Facebook games,
farmville friends,
friends,
project z,
social games,
ztag,
zynga,
zynga friends,
zynga recommended friends
The Sims Social PSA: Playfish Cash Cards on sale on Target
Heads up! If you're a player of one Playfish's Facebook games - The Sims Social, Pet Society, Restaurant City, FIFA Superstars or Madden NFL Superstars, as examples - you'll want to pay attention to Target this week, as the department store is offering $10 Playfish Cash Cards for 20% off. To be specific, that makes a $10 Cash Card just $8. You can redeem these cards on Playfish's website by simply connecting your Facebook account, choosing your game and redeeming your code.
If you're one that only checks your weekly newspaper ads for deals, you will have missed this one, as it's not technically a "sale," but rather a case where the price has been temporarily cut (a Temporary Price Cut, or TPC, in Target jargon). Typically, these TPC events last a few weeks or longer, but we don't have that luxury here. This deal ends on December 17.
Using the Sims Social as an example, if you choose to redeem your card for SimCash, you'll receive 72 SimCash for the $8 price. That's the $10 bundle of SimCash, but of course you will have paid $2 less to receive it. It's not a huge savings, but if you were already planning on purchasing a Cash Card as a present this holiday season, why not save money where you can?
This Playfish sale follows a similar discount on Zynga Game Cards at Target, so could Playdom or another major Facebook game developer be next? You can be sure we'll keep an eye on things and will let you know when and if another opportunity to save some money comes around.
Will you buy a Playfish Cash Card for someone special this holiday since they're now on sale, or will you use your Playfish Cash Card as an early present for yourself?
If you're one that only checks your weekly newspaper ads for deals, you will have missed this one, as it's not technically a "sale," but rather a case where the price has been temporarily cut (a Temporary Price Cut, or TPC, in Target jargon). Typically, these TPC events last a few weeks or longer, but we don't have that luxury here. This deal ends on December 17.
Using the Sims Social as an example, if you choose to redeem your card for SimCash, you'll receive 72 SimCash for the $8 price. That's the $10 bundle of SimCash, but of course you will have paid $2 less to receive it. It's not a huge savings, but if you were already planning on purchasing a Cash Card as a present this holiday season, why not save money where you can?
This Playfish sale follows a similar discount on Zynga Game Cards at Target, so could Playdom or another major Facebook game developer be next? You can be sure we'll keep an eye on things and will let you know when and if another opportunity to save some money comes around.
Will you buy a Playfish Cash Card for someone special this holiday since they're now on sale, or will you use your Playfish Cash Card as an early present for yourself?
Chủ Nhật, 11 tháng 12, 2011
Get Hooked on RockYou's underwater card game on Facebook
Earlier this month, we brought you exclusive first details concerning RockYou's new Facebook game Hooked, an underwater-themed card game based on five card poker. Now that the game has launched in open beta (in a very simple form, at present), we're able to bring you a complete rundown of what to expect from this game. Don't let simple appearances deceive you, however, as there's actually a lot of fun at dangling on the end of the line.
The basic premise of Hooked is simple. Each game lasts 60 seconds, and sees you trying to earn as many points as possible by creating hands of five cards, or, in this case Card Fish. Fish come in different colors and, as you'd expect, from suits in a regular deck of cards, which help you form quick flushes. You'll even start each and every hand with two Card Fish. To be specific, these two cards are random, and you'll then be given a selection of seven more cards to choose from. You'll have to choose just three to make the best hand possible to earn points.
You can return cards three and four (that is, your first two selections) to the pile by spending a Pearl, a type of premium currency. You can also activate power-ups--again, using Pearls--like an Eel that will allow you to see more Card Fish. As for scoring, it follows the basic rules of Poker, with a basic hand worth 100 points, even if it has no pairs, etc. As you earn Pairs, Two Pairs, Three of a Kind, Straights, Full Houses and more, you'll earn more and more points for that particular hand.
Throughout each 60-second game, bonus fish will randomly swim across the bottom of the screen, giving you a chance for instant point bonuses. If you complete a Flush or Rainbow Hand, you'll earn a multiplier bonus. (Rainbow Hands are comprised of one card of each uniquely colored Card Fish--blue, red, purple, yellow and black.) As of right now, the game comes with just two modes: Solo and Match Play. Since the game is so new, I unfortunately wasn't able to find anyone else to play a Match with, but you can still play by yourself while in this mode in case another player comes along later on.
Gallery: Hooked on Facebook
As you play games, you'll earn Tickets that will eventually allow you to purchase power-ups, along with items for an aquarium feature called "The Cove," that is also yet-to-be-released. Players will level up, allowing them access to different areas on the map. These different locations unlock other power-up fish besides the Eel, like Rainbow Fish that give you a chance to earn more points by acting as Wild Cards. Once you start playing with other friends, you'll also be able to track your high score against them on both overall and weekly high score tables.
While Hooked may be incredibly simplistic in its current form, I actually find the gameplay to be some of the most hectic and enjoyable around, at least when compared to other games that are presented in 60-second bite-sized chunks. While we're (mostly) all familiar with the way Poker hands are created in slower games, you're left to think incredibly quickly in Hooked. Clicking on the wrong Card Fish can be the difference between massive points and barely anything at all. It will be interesting to see how Facebook's overall audience takes to this underwater adventure, especially as more features are added, and we'll be sure to let you know if this one takes off.
Click here to play Hooked on Facebook Now >
Have you tried Hooked on Facebook? What's your high score so far in this underwater card game? What did you think of the game so far?
The basic premise of Hooked is simple. Each game lasts 60 seconds, and sees you trying to earn as many points as possible by creating hands of five cards, or, in this case Card Fish. Fish come in different colors and, as you'd expect, from suits in a regular deck of cards, which help you form quick flushes. You'll even start each and every hand with two Card Fish. To be specific, these two cards are random, and you'll then be given a selection of seven more cards to choose from. You'll have to choose just three to make the best hand possible to earn points.
You can return cards three and four (that is, your first two selections) to the pile by spending a Pearl, a type of premium currency. You can also activate power-ups--again, using Pearls--like an Eel that will allow you to see more Card Fish. As for scoring, it follows the basic rules of Poker, with a basic hand worth 100 points, even if it has no pairs, etc. As you earn Pairs, Two Pairs, Three of a Kind, Straights, Full Houses and more, you'll earn more and more points for that particular hand.
Throughout each 60-second game, bonus fish will randomly swim across the bottom of the screen, giving you a chance for instant point bonuses. If you complete a Flush or Rainbow Hand, you'll earn a multiplier bonus. (Rainbow Hands are comprised of one card of each uniquely colored Card Fish--blue, red, purple, yellow and black.) As of right now, the game comes with just two modes: Solo and Match Play. Since the game is so new, I unfortunately wasn't able to find anyone else to play a Match with, but you can still play by yourself while in this mode in case another player comes along later on.
Gallery: Hooked on Facebook
As you play games, you'll earn Tickets that will eventually allow you to purchase power-ups, along with items for an aquarium feature called "The Cove," that is also yet-to-be-released. Players will level up, allowing them access to different areas on the map. These different locations unlock other power-up fish besides the Eel, like Rainbow Fish that give you a chance to earn more points by acting as Wild Cards. Once you start playing with other friends, you'll also be able to track your high score against them on both overall and weekly high score tables.
While Hooked may be incredibly simplistic in its current form, I actually find the gameplay to be some of the most hectic and enjoyable around, at least when compared to other games that are presented in 60-second bite-sized chunks. While we're (mostly) all familiar with the way Poker hands are created in slower games, you're left to think incredibly quickly in Hooked. Clicking on the wrong Card Fish can be the difference between massive points and barely anything at all. It will be interesting to see how Facebook's overall audience takes to this underwater adventure, especially as more features are added, and we'll be sure to let you know if this one takes off.
Click here to play Hooked on Facebook Now >
Have you tried Hooked on Facebook? What's your high score so far in this underwater card game? What did you think of the game so far?
'Zynga is making games for accidental gamers,' studio VP says
Look, nobody gets hooked on FarmVille by accident--there's always that friend. Zynga studio VP Bill Mooney (pictured) recently spoke to students at The University of California at Santa Cruz during its Research Review Day about the company's design philosophy. During his talk, titled "Social Games: An Overview and Exploration," Mooney said, "Zynga is making games for accidental gamers," according to IndustryGamers.
The studio head was implying that Zynga doesn't create video games for hardcore or traditional gamers. Sure, that's stating the obvious, but it's vitally important to remember when looking at Zynga's games. They're not exactly technological marvels, accessible to those who just don't get the complexity of controllers and traversing 3D space. But as players progress, they become well-versed in increasingly complex interfaces, thus becoming, well, gamers.
Regardless, social gamers still aren't the same as traditional game fans, and probably never will be. (At least until another friend introduces them to something new.) And because of these "accidental gamers" have a different understanding of what a game should be, Zynga says it caters to that understanding. "You're not shipping a product, you're running an amusement park," Mooney told the students.
And traditional game companies are trying to keep up with that philosophy, wary that even hardcore gamers might yearn for that experience. (Just look at Activision Blizzard's Call of Duty Elite.) "Don't be like work, don't ask too much, be social, help me connect," Mooney said. That, ironically enough, might be the burgeoning industry's greatest challenge, if you ask the right folks.
[Image Credit: Josh Lowensohn (CNET)]
What do you expect from your social games these days? Have you come to expect this level of "connectedness" from other games or services, too?
The studio head was implying that Zynga doesn't create video games for hardcore or traditional gamers. Sure, that's stating the obvious, but it's vitally important to remember when looking at Zynga's games. They're not exactly technological marvels, accessible to those who just don't get the complexity of controllers and traversing 3D space. But as players progress, they become well-versed in increasingly complex interfaces, thus becoming, well, gamers.
Regardless, social gamers still aren't the same as traditional game fans, and probably never will be. (At least until another friend introduces them to something new.) And because of these "accidental gamers" have a different understanding of what a game should be, Zynga says it caters to that understanding. "You're not shipping a product, you're running an amusement park," Mooney told the students.
And traditional game companies are trying to keep up with that philosophy, wary that even hardcore gamers might yearn for that experience. (Just look at Activision Blizzard's Call of Duty Elite.) "Don't be like work, don't ask too much, be social, help me connect," Mooney said. That, ironically enough, might be the burgeoning industry's greatest challenge, if you ask the right folks.
[Image Credit: Josh Lowensohn (CNET)]
What do you expect from your social games these days? Have you come to expect this level of "connectedness" from other games or services, too?
Zynga studio VP Lou Castle leaves for Las Vegas casino games maker
Hey, look on the bright side, Zynga: At least the guy didn't leave for a competitor. IndustryGamers reports that former Zynga studio VP Lou Castle (pictured) left for Shuffle Master, a Las Vegas-based creator of various casino game products like shufflers. According to IndustryGamers, Castle's move was purely for personal reasons, just months after joining the social game giant.
"The Zynga gig was clearly a 5 day a week, 24/7 requirement," Castle told IndustryGamers. "[I have] twins in senior year of high school and [Shuffle Master's] a local job. Life's too short, so I couldn't resist." Quite the noble move, eh? Well, Castle had already served on Shuffle Master's board of directors for six years before becoming the company's CSO, or chief strategy officer. Castle opted to resign from his position on the board as Chairman of the Audit Committee before taking on the job.
Castle is best known for his contributions in creating the famed strategy game series, Command & Conquer, as co-founder of Westwood Studios. The former Zynga executive most recently joins Treasure Isle GM Jeremy Verba in leaving the company. Verba also entered a completely different industry, becoming the CEO of famous (or infamous?) online dating website eHarmony.
These recent departures from Zynga aren't to other game companies, but away from the games industry entirely. Whether Zynga proves to be the video game swan song for industry veterans has yet to be seen. But the San Francisco-based social games maker presses on, with almost too many games announced recently.
Why do you think folks are leaving Zynga, but for companies in completely different industries? Is this the start of a trend of the social game maker?
"The Zynga gig was clearly a 5 day a week, 24/7 requirement," Castle told IndustryGamers. "[I have] twins in senior year of high school and [Shuffle Master's] a local job. Life's too short, so I couldn't resist." Quite the noble move, eh? Well, Castle had already served on Shuffle Master's board of directors for six years before becoming the company's CSO, or chief strategy officer. Castle opted to resign from his position on the board as Chairman of the Audit Committee before taking on the job.
Castle is best known for his contributions in creating the famed strategy game series, Command & Conquer, as co-founder of Westwood Studios. The former Zynga executive most recently joins Treasure Isle GM Jeremy Verba in leaving the company. Verba also entered a completely different industry, becoming the CEO of famous (or infamous?) online dating website eHarmony.
These recent departures from Zynga aren't to other game companies, but away from the games industry entirely. Whether Zynga proves to be the video game swan song for industry veterans has yet to be seen. But the San Francisco-based social games maker presses on, with almost too many games announced recently.
Why do you think folks are leaving Zynga, but for companies in completely different industries? Is this the start of a trend of the social game maker?
Thứ Năm, 22 tháng 9, 2011
Coco Girl on Facebook: For the fervent fashionista in all of us
Alright, so the fashion game has already been done on Facebook. But Damian Harburger, CEO of Argentina-based social game developer MetroGames, thinks that it hasn't been done right. Well, until now. We know, you're used to seeing hardcore-skewed social games come from the developer like AutoHustle.
Consider this most recent release a fundamental shift for the studio. Harburger tells us that, from here on out, MetroGames will focus largely on women when it comes to Facebook games, and on the more hardcore crowd (mostly men) in its mobile efforts.
Coco Girl is a Facebook game designed for the fashionista in every girl (and guy, in this writer's very particular case). Every girl has her opinions on fashion--some are just more vocal than others, no?--and Coco Girl provides the medium through which to express them.
At every turn in Coco Girl, you're given the opportunity to voice your take on various outfits and in a multitude of situations. In fact, rating your fellow females' outfits is the basis of the game. Sure, players can visit various shops and dress their heavily customized avatar (seriously, even I spent at least 30 minutes fine-tuning my lady). But it's the ability to give other players' clothing choices your two cents, or Rubies in this case, that's the star of this fashion show.
Coco Girl isn't governed by an energy system or too much of a gameplay structure, though you are given daily tasks to complete and quests to embark on. The quests are simply introductory, tiny tasks designed to introduce you to the game's myriad features and customization options. Your Daily Ruby-Maker Checklist is the bread and butter of Coco Girl, and is essentially what's going to get you the Rubies you need to purchase now outfits, make-up and accessories.
Gallery: Coco Girl on Facebook
While in your character's home, you will notice a magazine called Fashion Expert. Every day, you'll open it up and rate at least 20 outfits based on whether you dig them, or whether they're appropriate for certain situations like, say, a job interview or a casting call for a horror movie. However, the amount of Rubies you earn for doing this depends directly upon whether you're opinions gel with the rest of the Coco Girl player base.
While this does well to keep you in line with "what's hot" at the moment, it has the potential to limit daring or unique fashion statements. Nevertheless this is perhaps the most elegant approach yet to having opinions play a meaningful role in a Facebook game. Players can then participate in various mini games in the Coco Carnival to add a dash of variety to simply voting on get-ups, which of course will result in precious Rubies.
The first of which is Fashion Slots, a game in which you must successfully complete an outfit that a fellow lady is looking for. You do this by stopping a spinning wheel of various clothing items in a particular category. As you continue to try and select the correct items, the wheel will spin faster. Then there is Elusive Treasures, a hidden object game that times you on how many, well, hidden objects you can spot within the time limit. The Final mini game is Love Machine, a puzzle game that has players rearranging pipes to create a direct path between two lovers.
Coco Girl Home
All three mini games offer a considerable challenge and refreshing variety to Coco Girl. More importantly, they also provide Tickets, a currency that can only be spent in Coco Carnival on more Rubies or accessories for your avatar to hold. Finally, you can create Daily Looks and Quest Looks--an important aspect of Coco Girl, if you want to be a respected fashion expert in-game.
Every look you create in the game, once saved, can and probably will be voted upon by other players--friend or not--in the Fashion Expert feature. The Daily Looks are voted upon using a star system, while Quest Looks, the outfits you create to best fit certain situations, are a simple thumbs-up or thumbs-down affair. And at the end of the day in Coco Girl, it's all about the votes, it seems.
The ultimate Goal of Coco Girl is to have one of your outfits make it into the Daily Looks Hall of Fame. The get-ups that get the most positive votes are featured every day, and those that the score the most of all time get a spot and recognition forever. You can even buy those top-ranking outfits for Facebook Credits, if you want a competitive edge.
Coco Girl, on top of its detailed artwork, slick animations and varied gameplay, is all about what matters in a Facebook game about fashion: the looks and what people think about 'em, because we all have an opinion.
Click here to play Coco Girl on Facebook Now >
Have you tried Coco Girl on Facebook yet? What do you think of Facebook games directly geared towards women? Do you think any game thus far has been one that "gets it?" Sound off in the comments. Add Comment
Consider this most recent release a fundamental shift for the studio. Harburger tells us that, from here on out, MetroGames will focus largely on women when it comes to Facebook games, and on the more hardcore crowd (mostly men) in its mobile efforts.
Coco Girl is a Facebook game designed for the fashionista in every girl (and guy, in this writer's very particular case). Every girl has her opinions on fashion--some are just more vocal than others, no?--and Coco Girl provides the medium through which to express them.
At every turn in Coco Girl, you're given the opportunity to voice your take on various outfits and in a multitude of situations. In fact, rating your fellow females' outfits is the basis of the game. Sure, players can visit various shops and dress their heavily customized avatar (seriously, even I spent at least 30 minutes fine-tuning my lady). But it's the ability to give other players' clothing choices your two cents, or Rubies in this case, that's the star of this fashion show.
Coco Girl isn't governed by an energy system or too much of a gameplay structure, though you are given daily tasks to complete and quests to embark on. The quests are simply introductory, tiny tasks designed to introduce you to the game's myriad features and customization options. Your Daily Ruby-Maker Checklist is the bread and butter of Coco Girl, and is essentially what's going to get you the Rubies you need to purchase now outfits, make-up and accessories.
Gallery: Coco Girl on Facebook
While in your character's home, you will notice a magazine called Fashion Expert. Every day, you'll open it up and rate at least 20 outfits based on whether you dig them, or whether they're appropriate for certain situations like, say, a job interview or a casting call for a horror movie. However, the amount of Rubies you earn for doing this depends directly upon whether you're opinions gel with the rest of the Coco Girl player base.
While this does well to keep you in line with "what's hot" at the moment, it has the potential to limit daring or unique fashion statements. Nevertheless this is perhaps the most elegant approach yet to having opinions play a meaningful role in a Facebook game. Players can then participate in various mini games in the Coco Carnival to add a dash of variety to simply voting on get-ups, which of course will result in precious Rubies.
The first of which is Fashion Slots, a game in which you must successfully complete an outfit that a fellow lady is looking for. You do this by stopping a spinning wheel of various clothing items in a particular category. As you continue to try and select the correct items, the wheel will spin faster. Then there is Elusive Treasures, a hidden object game that times you on how many, well, hidden objects you can spot within the time limit. The Final mini game is Love Machine, a puzzle game that has players rearranging pipes to create a direct path between two lovers.
Coco Girl Home
All three mini games offer a considerable challenge and refreshing variety to Coco Girl. More importantly, they also provide Tickets, a currency that can only be spent in Coco Carnival on more Rubies or accessories for your avatar to hold. Finally, you can create Daily Looks and Quest Looks--an important aspect of Coco Girl, if you want to be a respected fashion expert in-game.
Every look you create in the game, once saved, can and probably will be voted upon by other players--friend or not--in the Fashion Expert feature. The Daily Looks are voted upon using a star system, while Quest Looks, the outfits you create to best fit certain situations, are a simple thumbs-up or thumbs-down affair. And at the end of the day in Coco Girl, it's all about the votes, it seems.
The ultimate Goal of Coco Girl is to have one of your outfits make it into the Daily Looks Hall of Fame. The get-ups that get the most positive votes are featured every day, and those that the score the most of all time get a spot and recognition forever. You can even buy those top-ranking outfits for Facebook Credits, if you want a competitive edge.
Coco Girl, on top of its detailed artwork, slick animations and varied gameplay, is all about what matters in a Facebook game about fashion: the looks and what people think about 'em, because we all have an opinion.
Click here to play Coco Girl on Facebook Now >
Have you tried Coco Girl on Facebook yet? What do you think of Facebook games directly geared towards women? Do you think any game thus far has been one that "gets it?" Sound off in the comments. Add Comment
Bossa Studios's Facebook debut, Monstermind, will crush your dreams
But in a good way, we promise. Like the U.S., folks in the UK are super cereal (isn't that what kids are saying these days?) about the social games movement. The Guardian reports that Shine TV has acquired London-based social game startup Bossa Studios for an undisclosed amount.
Elisabeth Murdoch's TV production company (recently bought out by daddy's News Corp) has reportedly been eying social gaming for a long time. And what do you know--her timing could not have been better.
According to The Guardian, 11-month-old Bossa Studios looks to unveil its first project, Monstermind (pictured), next week on Facebook. However, it looks like the game is available now on Facebook, though in an "open beta." (For all intents and purposes, the game is live and available for all to play.)
"We have long identified social gaming as a critical component to this strategy, and in Bossa Studios we discovered an entrepreneurial, creative team that shared our passion for creative excellence," Miss Murdoch told The Guardian. "They have bold ideas for this space which we naturally welcome and will be a significant addition to the Shine Group."
Monstermind looks to be a fresh take on the city-building genre that CityVille has done so well to popularize. Well, fresh in the sense that, in addition to building cities, you can sic giant monsters to crush your friends' towns. The game features nearly full 3D visuals and an art style that screams "The Blob meets Sim City." Check out the game's trailer below to see what we mean.
Click here to play Monstermind on Facebook Now >
Were you waiting for a new approach to city-builders on Facebook? What do you think so far of this new studio's first contribution to Facebook gaming? Sound off in the comments. Add Comment
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
Elisabeth Murdoch's TV production company (recently bought out by daddy's News Corp) has reportedly been eying social gaming for a long time. And what do you know--her timing could not have been better.
According to The Guardian, 11-month-old Bossa Studios looks to unveil its first project, Monstermind (pictured), next week on Facebook. However, it looks like the game is available now on Facebook, though in an "open beta." (For all intents and purposes, the game is live and available for all to play.)
"We have long identified social gaming as a critical component to this strategy, and in Bossa Studios we discovered an entrepreneurial, creative team that shared our passion for creative excellence," Miss Murdoch told The Guardian. "They have bold ideas for this space which we naturally welcome and will be a significant addition to the Shine Group."
Monstermind looks to be a fresh take on the city-building genre that CityVille has done so well to popularize. Well, fresh in the sense that, in addition to building cities, you can sic giant monsters to crush your friends' towns. The game features nearly full 3D visuals and an art style that screams "The Blob meets Sim City." Check out the game's trailer below to see what we mean.
Click here to play Monstermind on Facebook Now >
Were you waiting for a new approach to city-builders on Facebook? What do you think so far of this new studio's first contribution to Facebook gaming? Sound off in the comments. Add Comment
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
Thứ Ba, 20 tháng 9, 2011
Get your booze on in Malibu Rum's Beach Club on Facebook
developers can make Facebook games in which you grow and sell a certain controversial plant and not hear "boo," I guess a game revolving around the firewater can slide. Because the sales of Malibu Rum tend to dip ... a lot in the colder months, Pernod Ricard, the company behind Malibu Rum, created a Facebook game to promote the awareness of its brand.
The game, which launched today, is known simply as Beach Club, and frankly, it's a pretty impressive branded Facebook game. (Look, more and more companies are going to be up to this in the future, and the games are only becoming more detailed, elaborate and visually impressive.) The game, which has Malibu Rum branding aplenty, tasks players with running their very own beach island.
Beach Club, developed by Aegis Media Group's Isobar, is said to block underage Facebook users from playing by relying on both the birth dates in their profiles and an age verification immediately after installing the app. They're not exactly airtight methods of keeping the kiddies out, but do more to keep the game in front of 21 to 35-year-olds than other Facebook games surrounding questionable topics.
According to AdAge, Malibu made a conscious effort to keep the game geared toward adults through more than just age verification. The game makes liberal use of more mature-looking artwork than other games aimed at the same crowd. "In our game the drawing of the avatars are more mature, they are clearly adults walking around this beach," Malibu senior brand manager AnnaMarie Battiloro told AdAge.
Beach Club overview
Oddly enough, the game isn't governed by an energy system or much of anything that limits your play time, unlike most games. While the game is available globally on Facebook, U.S. players earn points that go toward a vacation to Barbados, the rum's birthplace, that Malibu is giving away through Beach Club.
You'll earn these valuable points by keeping the guests of your resort happy through landscaping and adding new attractions to your tropical getaway. The most notable of which is a beach-side bar. Guests will approach the bar, and clicking on it unveils a mini game of sorts in which players have to bartend a series of Malibu Rum-themed drinks. You'll take guests' orders and have to fill them accordingly and quickly by clicking and dragging various ingredients.
Beach Club bartending
And it's all done to the sound of a 30-minute long club soundtrack with some of this past summer's most popular original tracks. Battiloro told AdAge that Malibu doesn't want Beach Club to be "overtly tied to the brand." "We actually are not trying to earn fans from this at all, Battiloro said. "We are trying to earn more brand loyalty, recognition and association."
But when a beach comber drives past our beach resort, leaving the Malibu Rum logo in its wake, we seriously doubt that. But you know what, this is one of the more full-featured, smoothly-animated branded games we've seen in awhile on Facebook. And if this is the direction brands will go when making games on Facebook, I'm not sure I mind that much.
Click here to play Beach Club on Facebook Now >
After hopping into the game, what do you think of Beach Club so far? What do you think of branded games on Facebook? Could they ever reach the quality of original Facebook games? Sound off in the comments. Add Comment
The game, which launched today, is known simply as Beach Club, and frankly, it's a pretty impressive branded Facebook game. (Look, more and more companies are going to be up to this in the future, and the games are only becoming more detailed, elaborate and visually impressive.) The game, which has Malibu Rum branding aplenty, tasks players with running their very own beach island.
Beach Club, developed by Aegis Media Group's Isobar, is said to block underage Facebook users from playing by relying on both the birth dates in their profiles and an age verification immediately after installing the app. They're not exactly airtight methods of keeping the kiddies out, but do more to keep the game in front of 21 to 35-year-olds than other Facebook games surrounding questionable topics.
According to AdAge, Malibu made a conscious effort to keep the game geared toward adults through more than just age verification. The game makes liberal use of more mature-looking artwork than other games aimed at the same crowd. "In our game the drawing of the avatars are more mature, they are clearly adults walking around this beach," Malibu senior brand manager AnnaMarie Battiloro told AdAge.
Beach Club overview
Oddly enough, the game isn't governed by an energy system or much of anything that limits your play time, unlike most games. While the game is available globally on Facebook, U.S. players earn points that go toward a vacation to Barbados, the rum's birthplace, that Malibu is giving away through Beach Club.
You'll earn these valuable points by keeping the guests of your resort happy through landscaping and adding new attractions to your tropical getaway. The most notable of which is a beach-side bar. Guests will approach the bar, and clicking on it unveils a mini game of sorts in which players have to bartend a series of Malibu Rum-themed drinks. You'll take guests' orders and have to fill them accordingly and quickly by clicking and dragging various ingredients.
Beach Club bartending
And it's all done to the sound of a 30-minute long club soundtrack with some of this past summer's most popular original tracks. Battiloro told AdAge that Malibu doesn't want Beach Club to be "overtly tied to the brand." "We actually are not trying to earn fans from this at all, Battiloro said. "We are trying to earn more brand loyalty, recognition and association."
But when a beach comber drives past our beach resort, leaving the Malibu Rum logo in its wake, we seriously doubt that. But you know what, this is one of the more full-featured, smoothly-animated branded games we've seen in awhile on Facebook. And if this is the direction brands will go when making games on Facebook, I'm not sure I mind that much.
Click here to play Beach Club on Facebook Now >
After hopping into the game, what do you think of Beach Club so far? What do you think of branded games on Facebook? Could they ever reach the quality of original Facebook games? Sound off in the comments. Add Comment
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