How ... original, guys. Wooga, the Berlin, Germany-based creator of Diamond Dash and Monster World, has announced Magic Land, its brand new Facebook role-playing game (RPG). The game offers a mix of RPG-style adventuring and city (or kingdom) building a' la CityVille. Players will build their kingdom with various houses, farm land and decorations, and much like traditional city-builders the former must be supplied with food harvested from farm plots while decorations increase payouts for houses.
The real adventures come with the fact that King Artie's (your guide and lord of the realm, so to speak) children have been kidnapped by a giant green dragon. Eventually, it will be your mission to rescue them, though you must build your kingdom first and protect it from the slew of trolls and other beasts that threaten its people. Players can choose from a male or female adventurer, each equipped with a wooden sword, though the customization appears to stop there.
Of course, players can visit their friends' kingdoms and provide bonuses, though Wooga teases that some "never-before-seen social interaction" to the game in later updates. The game is available now in seven languages, and an HTML5 extension of the game--known as Magic Land - Island--will be released to smartphones. So far, Wooga certainly lives up to the "Magic Land" name, because as of right now the game loads and runs, well, magically.
Magic Land in action
Hiển thị các bài đăng có nhãn wooga. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn wooga. Hiển thị tất cả bài đăng
Thứ Ba, 10 tháng 1, 2012
Diamond Dash creator: 'Asynchronous play is not going to go away'
Well, there goes my dream of a real-time Diamond Dash battle with hundreds of crashing fireballs. Wooga CEO Jens Begemann (pictured) laid it out for everyone who had questions about social gaming at his GDC Europe keynote recently. Begemann said, "Social games are not here to take today's gamers and make them Farmville farmers," Gamasutra reports. The CEO of currently the second most popular Facebook games creator (according to AppData) also pointed out that, "Asynchronous play is not going to go away."
What he seems to imply here is that hardcore social games aren't going to overtake Facebook and other platforms. Social games weren't designed for your friends that play Call of Duty for 30 hours a week, but for those who pop into FarmVille for a few minutes to check on their crops every day. This is exactly why Begemann thinks that asynchronous gameplay (think of how friend interaction is handled in Empires & Allies as opposed to CivWorld): It caters so much better to casual spurts of play.
Begemann is of the belief that the majority of the 270 million plus Facebook gamers play for just minutes a day, and judging from a recent study regarding FarmVille players he's probably right. So, there are a great amount of Facebook gamers that play hardcore games like the recently-released Edgeworld by Kabam or Kixeye's Backyard Monsters. But, in Begemann's eyes, they pale in comparison to the growing casual Facebook player base that just doesn't have the time or care to check in on whether their base was invaded in the middle of the night.
"Social games are parallel play," Begemann said during his keynote address. "People want to play for themselves. Sometimes, they may walk up to the other and either help or destroy what the other has been doing." Considering wooga--which just launched Magic Land--is the second largest social games developer right now, it's hard to argue with that ideology. However, the hardcore approach is doing just fine for a select few companies. If anything, Facebook is proving to be quite the microcosm of the games industry at large.
What he seems to imply here is that hardcore social games aren't going to overtake Facebook and other platforms. Social games weren't designed for your friends that play Call of Duty for 30 hours a week, but for those who pop into FarmVille for a few minutes to check on their crops every day. This is exactly why Begemann thinks that asynchronous gameplay (think of how friend interaction is handled in Empires & Allies as opposed to CivWorld): It caters so much better to casual spurts of play.
Begemann is of the belief that the majority of the 270 million plus Facebook gamers play for just minutes a day, and judging from a recent study regarding FarmVille players he's probably right. So, there are a great amount of Facebook gamers that play hardcore games like the recently-released Edgeworld by Kabam or Kixeye's Backyard Monsters. But, in Begemann's eyes, they pale in comparison to the growing casual Facebook player base that just doesn't have the time or care to check in on whether their base was invaded in the middle of the night.
"Social games are parallel play," Begemann said during his keynote address. "People want to play for themselves. Sometimes, they may walk up to the other and either help or destroy what the other has been doing." Considering wooga--which just launched Magic Land--is the second largest social games developer right now, it's hard to argue with that ideology. However, the hardcore approach is doing just fine for a select few companies. If anything, Facebook is proving to be quite the microcosm of the games industry at large.
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