Thứ Tư, 15 tháng 2, 2012

Treasure Isle: Pet your animals in return for coins

    treasure isle pet animals
Sounds like a good deal to us. We love the fact that we can now interact with our Treasure Isle animals in exchange for coins. Our previously motionless animals add a new dynamic as well as a new source of income. Pictured above, we chased butterflies and petted a seagull for fifteen coins apiece. Perfect for those occasions where your funds are just shy of a new decoration or item.

Although we have to admit, some of the animal actions are quite curious. Petting a margay is somewhat acceptable. But chasing butterflies for money? Bizarre. Also, we don't recommend petting seagulls in real life unless you want painful peck on the hand.

Start interacting with your pets now on Treasure Isle. Click here to play>

Wild Ones New Pet: Meet the Armadillo

The Wild Ones Armadillo has arrived and we're warning you, this new pet is extreme. Just look at him, he's tough, angry, colorful and armed to the teeth.

Keep reading to learn more about the Armadillo and its special ability.
wild ones new pet armadillo
wild ones armadillo special abilityAfter the release of the cat and over forty new weapons, we were satisfied with Wild Ones' efforts to please fans. However, it seems they were just getting started and haven't stopped rolling out new stuff for players of the Facebook game.

This new Wild Ones Armadillo can be bought in the store for 1,299 Coins; no Facebook Credits needed!

Not to mention he's got a gnarly unique ability: dig. The Armadillo can tunnel underground for a few seconds, putting something solid between him and the over forty new weapons trying to eviscerate any trace of this carapaced critter from the battlefield.

Head to Wild Ones to check him out. Click here to play>

Wild Ones: New devastating weapons put to the test [video]

A short time ago, Wild Ones released over forty new weapons. However, because of expensive price tags and other reasons, you may not have been able to see all of the new brutal armaments in action. Fortunately, we have seven videos showing off a number of the new goods.

Even if you don't play Wild Ones, you definitely don't want to miss this; these weapons are serious business (screen filling explosions). Continue reading to see the footage.


Click the Facebook button in each image to view the video.

Oh pioneer! FrontierVille's Brian Reynolds takes on the Wild West of social gaming [Interview]

It's almost ironic that while social gaming is still in its Wild West phase, FarmVille creator Zynga seems to be giving us a knowing wink and nod by releasing a new Facebook game set in the Wild West -- FrontierVille.

The new game, which debuted on June 9, has all of the trappings of a typical social game -- neighbors, in-game currency, virtual goods, and even a little farming. The pioneering game also attempts to innovate by expanding those features and adding elements that we've seen in more traditional video games, such as a reputation meter which you fill by helping friends.

Zynga's Head Game Designer Brian Reynolds calls FrontierVille "a living, breathing world" that encroaches on your plot of virtual land. "If you go away for a while, the weeds grown up, and you'll have to clear them out. The little trees grow into bigger trees, grow into really big trees and the really big trees drop seeds that might start new trees. And that can be good or maybe you don't want it so you have to decide if you want more trees to grow or not. It's not exactly the same way you left it when you come back -- there's a sense that the wildness is alive."

This is something that we've seen in video games for ages, but adding it to a social/Facebook game somehow makes the concept novel again.

Then there's the Western theme, which we haven't seen explored fully in a Facebook game (though touched upon in Meteor Games' Ranch Town). Reynolds describes the game as "Oregon Trail meets 'Little House on the Prairie' meets FarmVille" He says the game's concurrent release with Rockstar's epic western Red Dead Redemption was purely coincidental. "Everyone has their Western thing going on," he says with a laugh.

We also talked to Reynolds, who is also a seasoned video game vet who worked on several popular PC strategy games (Civilization II, Sid Meier's Alpha Centauri) about how FrontierVille will fill a gap in the social gaming space, how the game will keep people coming back for more and plans for the game on iPhone. Read the rest of our interview after the jump.

frontierville on facebook -- yee-hawWhat void do you think FrontierVille will fill in Facebook gaming?
I come from the entertainment industry, and in the entertainment industry you always wanna be doing new stuff. So I feel like there's always room for something that's good, for something that's original, for something with good craftsmanship. And this is definitely a big investment for Zynga in doing an originally themed game. We thought about what kind of game we'd like to do and decided this was something that would appeal to a whole lot of people, and that's why we did it. At the same time, we're not just making a game about a theme, we also want to innovate in play and talk about the idea of the living world and new social features, basically give gamers gameplay that haven't seen before. That's what we think of as important to move the state of social entertainment forward.

Who is going to play FrontierVille? What's the target audience?
I'd say it's for everyone. When were picking out theme, one of the things we found with a frontier game, was that it appealed pretty strongly to both men and women. The men would think about their most recent Western adventure movie and pioneer life out West, and women would identify with raising family out on the pioneer. They would say, "Oh that reminds me of Little House on the Prairie." So it was a topic with a broad appeal. That's what we're always aiming for in a social game because you want your friends to be interested in playing it -- all your different kinds of friends -- so you have a good social experience.

What are the expectations for FrontierVille when you launch? Zynga is very statistics driven, so what are the expectations?
We think it's going to do well. [Reynolds declined to share number goals]. Our most recent game was Treasure Isle and it took off really well -- we're really happy with that. If we can get going as well as Treasure Isle, that is a good start for us. Treasure was the fastest growing social game ever [5 million players in one week].

What's been the most challenging aspect of designing a social game, even with all of your video game experience behind you?
I had to get a feel for what's the right level of simplicity that you can put in a game for a mass market audience. I've done a little bit of casual game work before, but certainly not a totally mass market social game. That came pretty naturally, because the way I learn how to design games was to make simple parts and making them interact in subtle ways. So there's nothing in FrontierVille that's very complicated, but then there's a lot of interesting things to click on, and it's a very open game board where you can choose your own adventure.

I had to put a lot of thought of making a game more social -- how to improve the social experience. Some of these things we talked about with reputation, visiting and seeing neighbors little person there and family as you start to accumulate family members in your make-believe frontier family. Those all seemed to resonate with people we were testing with.

Can you give us a hint at what else is to come in FrontierVille in the next few months?
I can give you a little hint because when you start the game, and you're out there in the wilderness and gotten there in your covered wagon, and you're unpacking and getting going -- off toward the edge of the map you can see some signs leading to some potential different places that are coming soon. There's a sign pointing toward gold rush and toward Rattlesnake Canyon, and there's a couple more in there hidden in the forest. We're going to have... We won't neglect any area we've traditionally serviced in support of games, but in terms of hinting at some interesting broad strokes that we've got going -- that's what we're kind of dangling out there.

We've seen FarmVille number drop quite a bit over the past few weeks/months? Do you think people are just tired of the game? Are they tired of social gaming Does that mean social games have a short shelf life? What's your take on it?
I don't really know why FarmVille numbers have dropped. I'm a game designer more than a metritician. My job is to keep new exciting content flowing in. I know in our development of FrontierVille seeing a whole bunch of interest in people test the game, we have little secret beta testing things -- people say "Oh boy, can I keep this?... They want to keep on playing, doing more. I don't see social gaming having any particular big dip, but again, I'm a game designer.

My strategy for FrontierVille is come to the market in the first place with something that has an original theme, has a bunch of simple but new things that players haven't seen before, so it's just going to be this exciting, fun, new toy keep, and the strategy going forward is keep putting new content out, keep it interesting for players and... That's what we plan to do. It's not that we don't plan to do that in FarmVille too.

FIFA Superstars launched and while other games, like Treasure Isle, can gain 5 million players in a week, this game's just hitting the 500K mark in the same amount of time. What does this say to you about traditional video game publishers getting into the Facebook gaming space?
You have to sort out different possibilities. Just because a traditional game publisher dies it doesn't mean that's the reason it grew at one rate or another. You have to also think about -- is the topic a really mass market topic? Certainly, sports game have been really popular in the traditional game industry, but so far, no one's had a really big break-out sports game on the social side, which is also true of another number of topics -- like fantasy and robots and aliens -- that work well on the traditional side haven't really made a big splash in the social space. I would think that sports would do better than science fiction and robots. It's an unproven area, so you have to wait and see how well it's executed, and see if people on Facebook want to play that kind of game.

There's a lot of learning when you come into this space -- learning both who you're talking to with the game now (of course for me it's exciting to talk to such a big potential audience). You have to remember that if you're going to get people to play it as a social experience, they have to bring a good portion of their friends in, and so you have to make a game that appeals to different kinds of people. So my aunt can play, my mom can play and my gaming friends can also play and so forth. You have to get a game that whole bunch of different people are going to like.

Do you see a lot of potential for social gaming with all of the recent iPhone and iPhone OS announcements?
One of those things announced on the Apple stage was that FarmVille for iPhone is coming. So we've definitely got a lot of initiative going on the mobile side -- there's a lot of social potential before.

So, will we see FrontierVille and other Zynga games on iPhone, which will interact with the Facebook versions of the game?
Absolutely. That makes a lot of sense and we're likely to continue... I think FarmVille on iPhone is likely to be the first step.

YoVille previews new Group Buying feature

YoVille Group Buying
Are you frustrated with constantly having to spend YoCash to get the best items for your pad in YoVille? Today, the YoVille blog was updated with a preview of a brand new feature - Group Buying! This will allow players to buy items with coins that are typically priced for YoCash. While this hasn't gone live yet, we have all the details here for you to satiate your anticipation of this new addition to the game.

To participate in the game, there will be a "YoVille Group Buying" banner inside the game in which you can click on. From there, you can click on "Count me In" to indicate that you are interested in participating in the group buying deal. After you opt in, you'll be given the option to share the deal with your friends on your wall and sent a confirmation email. If enough people click and participate in the Group Buying deal, it will become activated for everyone who opted in. You will then get an email telling you that you have 24 hours to buy the items. You'll be able to buy as many or as few of these items as you want.

The best way to think of this is a Groupon deal right within YoVille. The secret to this is making sure that you encourage people to participate so that the deal is unlocked. Once you opt in, there is no obligation. This sounds like a fun way to get expensive items at an exclusive discount. For the full details, check out the YoVille Official Blog.

Thứ Bảy, 11 tháng 2, 2012

New York Times reviewer compares FrontierVille to Diablo and casinos

New York Times FrontierVille
On the New York Times website, filed under Television, then Arts, is a review of FrontierVille by video games reporter, Seth Schiesel.

Schiesel, who admits to having "played Mafia Wars off and on for at least a year" and actually "paid $20 for 170 virtual horseshoes [in FrontierVille]", has this to say on the popularity of the game:

    In its infectious appeal FrontierVille borrows liberally from the sound and visual iconography of games from Diablo to slot machines. Every time you clear weeds or harvest crops or animals, little stars and loot pop out à la Diablo, and your rewards are tied to how quickly you click to pick them up. The bloops and beeps are straight off a casino floor. FrontierVille is very intelligent in how it gets the player into a rhythm of clicking and receiving little rewards, always with the possibility of hitting the jackpot with a rare item or piece of a collectible set (like the oak-tree collection, or some such).

Though he concedes that Zynga's games feel more like "lucrative business models" that manipulate its users into ponying up real cash, Schiesel also believes that "perhaps Zynga games like FrontierVille are not manipulative at all in the sense that they are so transparent about how they operate." And in the end, people do have fun playing them, and that's the whole point of a good game.

This isn't the first time that the Grey Old Lady has written up FrontierVille. On June 9th, the New York Times Bits blog, located in the Business and Technology sections, reported on the game's impending launch.

Happy Aquarium Lost Expedition Crew Collection Prize Revealed: Scuba Parrot

Happy Aquarium Scuba Parrot
Happy Aquarium's Collections feature was released early this March with the "Super Sea Shell Hunt" for players Level 10+, which awards a Seashell Temple upon completion. A few weeks later, the game added the "Egg Hunt!" just in time for Easter. That Collection unlocks at Level 13 and gives out an animated Glowing Egg.

The third and final Collection is "Lost Expedition Crew!", which unlocks at Level 15 and requires you to collect 9 crew medallions. As with the first two, the last collection item always takes a long time to reveal itself and item drops are completely random. In this case, the Captain medallion was the culprit. But once everything's collected, players will get a Scuba Parrot dropped into their primary tank. The Parrot is animated and can be sold for 360 Coins, while the medallions go for 16 Coins each.

Playdom's new game Fanglies brings innovation and fun

Tonight, Playdom quietly launched their new game Fanglies to the public. Fanglies is an adorable combination of city building games, mixed with a bit of pet care and some elements of FrontierVille thrown in for good measure. It is one of the more feature-complete social game launches we have seen, and raises the quality bar for engagement, depth of gameplay, and whimsical fun. Read on for a preview of Fanglies, brought to you by Games.com - The Blog!

Like most Facebook games, Fanglies starts you out by letting you create and customize your avatar, which is a sort of unrecognizable mix-and-match animal with fangs. After you create your avatar, you step through a guided tutorial that shows you how to get started in playing the game. If you name it, this game has it. You are given your own little village and are prompted to both increase the size of your village and buy yourself another Fanglie. The number of Fanglies you can have is directly related to the size of your village. Each Fanglie has a set of desires that you can view by clicking on them, and these desires cost energy but give you XP and coins so that you can level up. Clicking on their desire will make whichever Fanglie you chose perform a little emote and animation and will earn you XP. This appears to be the most obvious way to level up in Fanglies.
On your village, you can do a number of things. Random dig spots will appear on your village occasionally and you can harvest them for collectibles. There is also a fishing hole in which you can fish for collectibles (which requires energy to do so). The collection system is robust, allowing you to trade in your collections for rewards and create wishlists to share with your friends. Villages can also hold decorations, and this is the city-building element of the game. Shops and attractions can be built on the island that can actually be used to create other items. For example, if you purchase the shop titled "Cheap n Nice", you can then create furniture for your home. Purchasing the Parks & Gardens building allows you to make items like birdbaths or park benches. These all require coin and a particular length of time to complete, but actually give you a tangible reward when they're completed.

Every village also starts with a den, which is a building on your village that allows you to enter the inside if you click on it. The inside of the building is an isometric room that can be customized with a ton of furniture. For the shopoholics, the store has everything you could ever want to buy to decorate your house with. For those who are more thrifty, they can create their own furniture through the village shops. Having an interior and an exterior to decorate is sure to satiate any creative appetite.

Fanglies also has all of the standard elements of social games, such as gifting, neighbors, inviting, purchasable avatar additions, and the ability to buy a secondary currency (gems). Everything is bright, slick, and polished. The game feels more done than almost any other game we've tried, and the fun is instantly shown to the players. The added mechanics of an interior space, finding collectibles, gaining energy, manufacturing decorations, and fishing make Fanglies stand out from the crowd. We think we're looking at the next big thing for Playdom, for sure.

FarmVille slowly rolling out 26 x 26 farm expansion

Tonight, observant FarmVille players may have noticed a new banner below the game tonight that proudly announced that 26 x 26 land expansion is being released. The message does say that this new feature will be rolling out over time to all farmers, however, so you may not actually have the expansion just yet. Many players on the official forums have confirmed that they have the Grand Plantation in their Market, and many others do not have it yet.

Once the Grand Plantation comes to your market, you'll need to shell out a bit in order to purchase it. Here are the requirements for purchase:

    Must have 35 neighbors, with 5 new neighbors
    80 Farm Cash or 2 million coins to purchase


This price is quite a bit higher than the 24 x 24 expansion, which only cost 500,000 coins. Don't go to hog wild with planting and taking up all of your new space, you'll want to leave room for the crafting stations and buildings that are undoubtedly coming soon. There are also a ton of new Swiss Alps decorations available that you may want to leave space for.

FarmVille releases Swiss Alps themed items

FarmVille released a huge set of new Swiss Alps items tonight, including many animals, buildings, decorations, and two new crops. These items are all available for anywhere from 16-21 days depending on the item, and some are available for Farm Cash and others are coin items. There are plenty of nice looking items for your farm in this set, even if you aren't familiar with Swiss culture. Check out the full list of new items below!

Crops:

Alpine Roses
Cost 145 to plant
Sell for 250 coins
Harvest in 10 hours
XP Gained: 1

Swiss Chard
Cost 35 to plant
Sell for 100 coins
Harvest in 14 hours
XP Gained: 2
Animals:

Hampshire Lamb
Cost: 12 FV
Harvest in 3 days
Sell for 90 coins

Simmental Cow
Cost: 14 FV
Harvest in 1 Day
Sell for 18 coins

Breton Horse
Cost: 22 FV
Harvest in 3 days
Sell for 140 coins
Buildings:

Swiss Cottage - 32 FV
Swiss Farmhouse - 36 FV
Swiss Cabin - 250,000 coins
Swiss Barn - 30 FV
Swiss Tool Shed - 24 FV
Swiss Chalet - 85,000 coins


Decorations:

Swiss Alps - 42 FV
Miss Swiss Gnome - 18 FV
Mr. Swiss Gnome - 18 FV
Evergreen Tree II - 40,000 coins
Rocks with Lichen - 25,000 coins
Firewood Basket - 5,000 coins
Shaded Picnic - 8 FV
Floral Fence - 10,000 coins
Oval Planter - 8,000 coins




Bookmark this site!

Thứ Năm, 9 tháng 2, 2012

Social games help drive growth for China's Tencent network

The largest social network in the world's largest country just keep getting, um, larger. And social games are a big part of that ever-increasing largeness, according to the latest financial results from China's TenCent.

Sure, services like instant messaging, bundled SMS packages and events like the World Cup also contributed to Tencent's 65% increase in year-over-year for the first half of 2010. But their latest financial report highlights many areas where social games helped drive growth, including:

    Tencent mobile business, which saw revenue from mobile social games increase.
    Tencent's QZone blogging platform, where revenue increases were "mainly fueled by enhancements in bundled privileges relating to social games."
    Tencent's online game revenues increased due to 5.9% on the strength of "improved monetization" for games like Cross Fire. These games are expected to do even better in the third quarter because of the "improved seasonality" of the summer school holiday.
    "Our recently launched game titles, namely Dragon Power, a hardcore 2D MMOG, and World of Fantasy, a self-developed MMOG, also contributed to the growth in revenues."

It's not all peaches and cream for Tencent gaming, though. Looking ahead, the company expects "the success rate and extent of success for new game titles may decrease" because of "slowing industry growth, intensifying competition and increasing sophistication of gamers." And the company has recently come under fire for rampant game copying and efforts to push smaller players out of the market. Remind you of anyone?

Quote of the Moment: The race to take over Europe

"I think [social game monetization in Europe] is going be even better for us than it is in North America, because there is less competition. One of the reasons why Playdom is expanding to European social networks now is that we were the major player on Myspace for a very long time same as Zynga had Facebook all to themselves. When you are one of the first few developers on a social network the revenues are just insane. I think it is going to be the same on StudiVZ or Netlog. One example why we think the expansion is going to be successful is our revenue on Orkut."

-Playdom's International Operations head Lloyd Melnick explains why the company is eager to expand to Europe in an interview with Social Games Observer.

FarmVille Farmer's Market update lets you request bushels from friends

Today an update was made to the way farmers obtain bushels. Since the Crafting Buildings were released we all have been hard at work trying to upgrade and level up our recipes. This has been difficult at times because of recent restrictions on how many bushels we can purchase from neighbors, as well as not being able to find bushels at all.

Well, now there is a way to 'request' bushels.

FarmVille Farmer's Market Request Bushels As Gift

If your neighbors are not currently offering the bushel you need to make a recipe you can request them on Facebook homefeed and neighbors can send them as a gift.

FarmVille Farmer's Market Request Bushels As Gift Facebook Image

When your neighbors see this on their Facebook homefeed they will be able to send you the bushel you need when clicking on the post!

FarmVille Farmer's Market Send Bushel As Gift To Neighbor

If your kind neighbors send you a bushel from a request, you will need to accept them from your FarmVille gift requests. After accepting the bushel will go directly to your bushel inventory, NOT YOUR GIFT BOX.

This article originally appeared on FarmVille Freak.

FarmVille Unreleased Animated Mule

Thank you FarmVille Freak Vezok for finding this unreleased FarmVille Unreleased Mule!

Note: Unreleased items have no official release date or guarantee that they will make it to the FarmVille Market.


This article originally appeared on FarmVille Freak.

FarmVille Mystery Game stocked with new prizes, plus one free spin

FarmVille has populated its Mystery Game with a slew of new Tuscan-themed items (see what they are after the jump), and *drumroll* please, a free chance to play the game. To find the Mystery Game, open the Market and then the Decorations section and the game is the first item on the list. Click 'Play' to open the game, and you'll get a pop-up like the one at the top of this article. Click Accept, and then throw a dart. Remember only the first dart is free, each subsequent throw will cost 16FV

farmville mystery game





*Spoilers*

Here are all of the items you have a chance to win if you play the Mystery Game today:

Rare – Rosetta Hall
Rare – Bee Catcher x 2
Uncommon – Bellissimo Falls
Uncommon – Fattoria
Common – Florella Fountain
Common – Roe Deer (New item)

Have you played the Mystery Game today? What did you get?

Thứ Hai, 6 tháng 2, 2012

Cafe World: New promo surveys offer 5 Cafe Cash, but one's a faker

Cafe World promotional survey for free Cafe Cash
If you've been waiting for some free Cafe Cash and haven't checked the Earn Café Cash tab of Cafe World recently, now's the time to log in. Right now, clicking on that tab should lead players to three new promo surveys, but there's a catch -- only two of the three will be earning you any premium game currency.
Cafe World TheTruth.com Spheres survey
The one disguised as "Answer the question: In what year were you born?" is actually a public service announcement from TheTruth.com, a famous anti-smoking campaign! We're not sure why they wanted to deceive players by pretending their survey is something else. But at least they were honest about not choosing to advertise their survey as giving out any Cafe Cash. (Edit: Even though this gives out Cafe Cash, it doesn't say it will. But I got 3 Cafe Cash when I was done, and another person who commented on this post received 4. We're not sure about why there's a discrepancy. Either one of us can't count or the survey has a way to dole out the freebies depending on one's answers.)
Cafe World Tom's of Maine free Cafe Cash
For the ones here to deliver the goods, we've got Tom's of Maine, an all-natural personal care products company that's offering 3 Cafe Cash for clicking through their poll and watching their promo video.
Cafe World Toyota free Cafe Cash
And Toyota is offering 2 Cafe Cash for some casual questions about how you got your first car, and then they want to know which of their three clips about car ownership you liked the most.

Remember, as always, there's no obligation to do anything but answer the poll questions in order to get your free monies. You don't have to 'like' a page or even respond to the questions truthfully. But it's best to be honest since companies do desire this data, and it certainly wouldn't hurt you to answer.

Treasure Isle Cheats & Tips: Tiki God Statue Quick Links

treasure isle tiki relic cheats
Hello Facefolks, it's Mr. Cheats here with the down-low on the things you shouldn't know. These links, found by The Facegamer, are for the Treasure Isle Tiki Relic parts.

To complete the Tiki Relic, all you need is a little help from your friends and the links below. Use the Treasure Isle Cheats & Tips Tiki God Statue gifting links to send out the various parts and supplies by clicking on the corresponding images and selecting the friends you wish to send the supplies to. To finish your Tiki Relic you will need a lot of parts. There are four stages, each requiring a few of the following :
treasure isle cheats tiki relic gift links     treasure isle cheats tiki relic gift links     treasure isle cheats tiki relic gift links
treasure isle cheats tiki relic gift links     treasure isle cheats tiki relic gift links
Click on the parts above to send them out to your friends.


For cheats & more, check out The Facegamer.

Social game-addicted mother neglects children, starves dogs to death

A 33-year-old mother in the U.K. was so hooked on a social game called Small World that she ignored her three children and starved her two dogs to death, according to the Daily Mail. The mother, whose name has been held in private by authorities, was taken to court after a neighbor saw the condition of her home through the window and reported the situation.

Suffering the recent loss of her husband, the mother of three fed her children, ages 9, 10 and 13, cold cooked beans from the can while she retreated to Small World for hours daily. She bought food that didn't require cooking and forced them to eat it out of the packaging due to a lack of utensils in the home, the Daily Mail reported.

While she made sure that her children made it to school daily, the mother refused to feed to her two dogs, whose bodies laid in her dining room for two months before her neighbor called the police.

After trying to block police from her dining room she admitted, "All right, my dogs are in there. They are dead. I killed them. I probably starved them, probably because I have been playing the computer game all the time."

The woman's three children are currently in foster care as she faces a suspended six-month prison sentence, 75 hours of unpaid work and a ban from computers and pets.

Facebook users: 55% play social games, 19% say they're addicted

Lightspeed Research has released a new survey on Facebook users, and -- to no surprise -- 53% of the respondents say they play social games, and -- a little more surprising -- 19% admit that they're 'addicted' to social games. If you were wondering whether you should start up a FarmVille 12-step program, this might be the ammo you need (along with this awful story about a serious social game addiction).

Other noteworthy stats from the Facebook user survey include:

- 55% play social games daily

- More than half of the Facebook users (53%) had played a social game

- Women are more likely to play and get 'addicted' to social games.

- More than half of Facebook users have up to 10 friends playing the same social games together

- Most people say they play 'for fun' (79%)

- 12% of all social games are played on mobile

- 20% of Facebook gamers have paid cash to get rewards/benefit

- Men are more likely to pay cash for rewards/benefits than women

Are you addicted to social games?
Yes!Not sure.No way.
VoteView ResultsShare ThisPolldaddy.com


See more detailed information on the survey after the jump: It's game on for Facebook Users
More than half of Facebook users play games and 19% are 'addicted'

New York, 13 September 2010: The latest findings from leading online market research provider Lightspeed Research (www.lightspeedresearch.com) highlight the growing importance of social games for Facebook users. More than half (53%) of the Facebook users surveyed had played a social game, with two thirds (65%) starting to play in the last year including 13% in the last month. 19% of social gamers considered themselves 'addicted.'



Not only do more women have a Facebook account than men (75% compared to 63%) but they are more likely to play social games and to consider themselves 'addicted' to them than men (21% vs 17%). 22% of 18-34 year olds can't break the social gaming habit, but the figure is only slightly less for 35-54 year olds (18%) and 55+ (15%).

More than half of Facebook users (55%) have up to 10 friends playing the same social games as them. Truly "social", 59% of social gamers have invited their friends to join them, and 15% have also invited strangers. Being invited by a friend was cited by 37% of the game players as the reason they started social gaming. Other common introductions include finding the game themselves (27%) and a recommendation (17%). Only 6% started playing as a result of seeing the game advertised.

55% play social games daily
Most respondents (63%) play one to two different social games at least once per week, but 14% play five or more. While just over one third (27%) play their social game(s) daily, 28% play theirs several times per day. The majority (65%) play for up to 30 minutes in an average social game session, but 27% play for 30-60 minutes at a time. 8% play for more than one hour in an average session. Interestingly, those aged 55+ are more likely to spend more than 30 minutes playing per session than 18-34 year olds (43% vs 26%).



Social games for fun, competition and stress relief
The reasons respondents gave for playing include for fun (79%), to pass the time (44%) or to relieve stress (36%). Women are more likely to play for fun (82% % vs. 77% of men), or for stress relief (40% vs. 32% of men).

Gaming isn't just restricted to computers, with 12% of social games players having played on their mobile. This proportion increases to 19% for 18-34 year olds.

Monetising social games
Many social gamers are motivated to interact with brands to get rewards for their games, with 39% having responded to some kind of marketing activity to get game rewards – 20% have signed up to a new game to get rewards; 19% have clicked on an advert to get rewards; 16% have signed up to a newsletter; 13% to a free offer and 3% to a new credit card for game rewards. Those aged 18-34 are most likely to have done one of these things at 43%, followed by 39% of 35-54 year olds and 29% of those aged 55+. Men are more likely than women to do all these things (42% have done at least one compared to 35% of women).



Facebook social gamers (20%) have also paid cash to get game rewards/benefits. This is something men are more likely to do (23% vs 17% of women). Of these, 48% used PayPal, 34% a credit card and 31% used Facebook credits.

26% of respondents also said they are more likely to buy products belonging to a brand/company that has sponsored or advertised in social games. With more men saying this than women, this could be an effective strategy for brands targeting men.

Naor Chazan, Marketing Director of Lightspeed Research Americas, says: "With half of Facebook users aged 18 and over participating in social games, the popularity and potential influence of online games is huge. Having witnessed successful in-game branding sponsorships from 7-Eleven, Microsoft and Honda, social games offer a new and exciting way to engage with existing and potential customers."

FarmVille 'Fertilize All' limited edition gift: It's back!

FarmVille 'Fertilize All' is one of the nicest gifts you can send to neighbors (outside of free fuel). It lets you -- with a single click -- fertilize all of your crops. This gift made an appearance this weekend, then disappeared and now, it seems to be back for a limited time.
farmville fertilize all -- it's back

To send these to your lucky friends, look for the icon above on the left-hand side of the screen, click it and pop-up window with a friend selector will appear. Pick whom you want to send this gift to -- and voila!

farmville fertilize all

If you receive a 'Fertilize All' gift, accept it and then look for it in your gifts box. Click 'use' and all of your crops will be fertilized, which means extra XP and bonuses when you harvest.

farmville fertilize all


Send 'em now -- there's no telling how long these will stick around.

Thứ Sáu, 3 tháng 2, 2012

Support Breast Cancer Awareness in Playdom's My Vineyard

October is National Breast Cancer Awareness Month, and Playdom's game My Vineyard is giving players a chance to show their support and honor their loved ones and friends who have suffered from breast cancer. Several items that have already been released in the game have received a fresh coat of paint and a few revisions, such as the hanging of a pink ribbon upon the door of the buildable cottages. There is also a new item, the Pink Ribbon Sign with the message "Hope, Love, Cure" displayed for all to see. Here are the new pink items:

Pink Buildable Cottage - 10,000 coins
Pink Picket Fence - 500 coins
Pink Picket Gate - 500 coins
Pink Ribbon Sign - 200 coins
Pink Streetlight - 5000 coins
Pink Umbrella - 6000 coins

Some players have made beautiful tributes to their lost family members and friends, which is truly touching. In a very gracious move by Playdom, none of these items require spending real life money, and they are all very affordable in coins. Kudos to My Vineyard for embracing a wonderful cause.

Cafe World: Create a steam-powered cafe with steampunk decor

Everyone loves a bit of steampunk gadgetry, and now geeks and historians alike can decorate their Cafe World cafe with the latest and greatest inventions from some scientist's latest experiment. The Steampunk collection has arrived, and there is plenty to keep even the most avid of collectors busy tinkering around with this decor. The new gear is as follows:

Giant Telescope - 20 Cafe Cash
Gear Divider - 4 Cafe Cash
Brass Globe - 4 Cafe Cash
Pressure Gauge Cradle - 5 Cafe Cash
Watch Part Raven - 6 Cafe Cash
Zeppelin - 12 Cafe Cash
Tesla Coil - 12 Cafe Cash
Shock Clock - 12 Cafe Cash
Steam Powered Record Player - 15 Cafe Cash
Steampunk Fishtank - 18 Cafe Cash
Steampunk Bookshelf - 60,000 coins
Robot Maid - 150,000 coins
Steam Powered Soda Machine - 200,000 coins

There you have it. A list almost entirely dominated by items that require Cafe Cash. Who can blame them though? These are precious collectibles and gadgets that take you back in time to an era where steam power was used for more than just our vegetables.

Restaurant City goes to the dark side during Midnight Week

Restaurant City Halloween
Restaurant City doesn't ever release new items without going completely overboard (in a good way, of course!) and this theme is no exception. This week has been declared "Midnight Week", and the game is chock full of horror and goth themed items. Given that there are several weeks left until Halloween on October 31st, we're not sure why these decorations will only be around for a week. Perhaps EA has a ton in store for us for this month, and they're just getting started? Either way, it would take us all day to list all of the new items, so we'll just run down our favorites and save the rest for your surprise in the game.

One theme of new decorations are the "Figsaw" items, which are obviously a parody of the long-running Saw series of horror movies. Figsaw is a creepy clown on a tricycle, and you can also buy his matching 'game' which appears to be more of a torture device. For new food, there is the Blood Orange Juice and the Millionaire Shortbread. There are also new clothing options for your avatars, including the Goth Outfit Shirt and Pants, and a Caramella Jacket. Finally, a whole slew of goth nightclub furniture such as the Goth Club Entrance, the Goth Nightclub Roof, the Neon Coffin Table, and the Goth Club Dance Cage.

For the full list, check out the Restaurant City official blog. Happy haunting (and cooking!)

Get references to adopt a precious puppy in Cafe Life

Cafe Life puppy adoption
Yes, it's yet another lost and lonely adoptable animal in a Facebook game, but their darn wet noses and wagging tails get us every time! In Cafe Life, a puppy was abandoned at your cafe's doorstep. It needs a home, of course, but you need to prove yourself a worthy owner of a canine companion by gaining references from your friends in order to adopt it. How do you gain a reference? You beg your friends!

You need to request references from your friends, and you need a total of 5 of them in order to adopt the curious pup. If you're impatient or can't find references, you can also buy references for 10 Facebook Credits each. Who said money doesn't talk? We're not sure PETA would approve of being able to skip references by shelling out the dough, but luckily it's just a game.

Treasure Isle Baby Animal Boats: Adopt these adorable sailors for Energy boosts

Baby Animal Boats are here!
Boy, Zynga sure knows how to bring on the cute. Thanks to a recent Treasure Isle update, you can now buy Baby Animal Boats from the store. For varying amounts of Isle Cash, these adorable animals at sea will boost your Energy permanently and give XP when purchased.

The Baby Bunnies and Baby Penguins both cost 65 Island Cash, or about $11, and give 3 max Energy and 390 XP. For 55 Island Cash ($10), you can have the Baby Foxes, Baby Meerkats or Baby Polar Bears, which all give 2 max Energy and 330 XP. Lastly, both the Baby Owl and the Gator Raft cost 45 Island Cash, or around $9, and give 1 max Energy and 270 XP.

All in all, not too shabby for a little cutey that gives you both Energy and XP, but we'd love to have the option to unlock these items through friend additions like the Backpack expansion. Hey, at least Island Cash bundles are 30 percent off as of this writing.

Thứ Năm, 2 tháng 2, 2012

FarmVille Megamind promotion is in full bloom for 24 hours only

As promised, the FarmVille Megamind promotion is in full swing today. Farmers can visit Megamind's farm, where they are asked to 'help' activate the blue alien's contraption. The kicker is, after you agree that you want to help, you just watch the action unfold on screen, i.e. the blimp-like contraption projects a movie promo onto a field of white hay bales.

After the promo is over (it takes about 30 seconds or less), you will be rewarded with Mega-Grow, which will instantly mature your crops and offer wither protection and a Megamind Decoration, which you can display on your farm if you so desire. You can find these two items in your gift box and use them at your discretion.

See how the entire FarmVille Megamind promotion works in the video below.





This is the second promotion of this type for FarmVille (the first being McDonalds), and I am happy to report that this is available to international players as well. I also can't help but feel a little disappointed that there's not much more to do once you get to the Megamind farm. Would be interesting if FarmVille creator Zynga would bake in a few more things to do on the farm -- maybe grow or plow some crops -- so it feels less like you're simply a spectating an advertisement.

Either way, I'm sure this 24-hour promotion will prove very popular with FarmVille die-hards, and we can expect to see more of these types of advertising integration in the not-too-distant future.

Mafia Wars' Fight Event drops double loot from brawls this weekend

2X Fight Loot
The brawlers and scrappers out there are going to love this. Zynga has decided to give you pugilists some love this weekend in Mafia Wars by giving fighter double the loot drops this weekend. Want to know what the best part is? All you need to do is fight. Just burn through your oodles of Stamina and you'll see the goodies pour in--that is if you win, of course.

This comes as a more than welcome event for the fighters considering Zynga largely ignored players who exclusively leveled up their stamina before Las Vegas and later Italy entered the picture. Before then, players didn't have much more to do than pick fights, participate in brief Secret Missions, declare wars that seemed wholly incomplete--the whole system has been revamped, thankfully--and rob properties. While most fighters would have probably been bumping heads this weekend regardless, enjoy an even better reason to get out there and break in those knuckles. Just remember the first rule... and the second.

Social City trailer parks go mobile (home) with new game update

Trailer Park
It's about time the Boondocks (no, not those Boondocks, unfortunately) arrive in Social City; things were getting a bit too stuffy around here. In Playdom's most recent update, there are now four giftable trailer homes that players can send to their friends. You know, to add some more character to the outskirts of their city. Unless you want to create a city solely comprised of mobile homes--we'd love to see that.

Also part of the update are two new buildings available for City Bucks: Telecomm HQ and Dr. Sunshine's Toy Emporium. The former goes for 39 City Bucks, or about $7, and will score you 5,000 coins daily, 45,000 Happiness and 1,765 XP. The lengthily named latter will net players 12,000 coins every five days, 32,000 Happiness and 1,025 XP for 29 City Bucks (about $5.50).

In addition to the six new buildings, players will enjoy flashy new level-up and achievement animations, the ability to find contracts right from each factory's menu and the fact that houses will automatically populate once built. All in all, there's a bunch more content to enjoy in Social City, but forget that and get to making that trailer park city. Pics or it didn't happen.

Madden NFL Superstars Collections: Everything you need to know

Card Collections
Finally, Elite Cards have made their way to Madden NFL Superstars. But if you want to get the best of the best, you'll have to collect the rest. Unfortunately, Elite Players can only be unlocked after completing a Tier Three or Four team in the new Collections. Don't worry, it's 100 percent worth it. These special Player Cards all have a personal rating of 99, will boost your team's overall rating by three points or more and never expire. (And you'll need all the help you can get in Pro League II.)

In other words, you might want to start buying those Player Packs--but not before reading our guide on how Collections work after the break.

Elite Players
The new Collection feature is where to get the best players, but you'll need to have at least eight friends access to all four NFL Player Books. Essentially, these collections work much like collections in other social games like FrontierVille and Cafe World's new Collection Cabinet, but we're dealing with items that directly affect your performance here. So, it would be in your best judgment to choose which players you trade in wisely.

My Collection
The collections your aiming to complete are actually the NFL's 32 teams' rosters with your own Player Cards found in Player Packs. Not to mention some of which are only available in Gold and Ultimate Packs. Our advice is to only trade in extra or weaker players that you're absolutely sure you won't be using until you become more savvy to potential gains versus losses. While it will take longer to complete a particular team's roster this way, you'll have a much smaller chance of shooting yourself in the foot, so to speak.

Philadelphia EaglesThe first two NFL Player Books only reward sums of 50 thousand coins or higher for completing each team's roster, but would be an ideal place to start to get a feel for how the system works. It's not until you reach Player Books #3 and #4 that you'll have access to the stars of the show: the Elites. Completing a Tier Three or Four Collection for Elite Player Cards--like, say, the Minnesota Vikings' Randy Moss or the Cincinnati Bengals' Chad Ochocinco--will also reward players handsomely with coin rewards of up to an insane 1 million coins.

Unfortunately, there are no Playfish Cash shortcuts to completing the Collections, but that might be a good thing for those who suffer from the infamous Burning Wallet Syndrome. Just remember, when you turn in a Player Card that there's no turning back. Choose your trade-ins wisely and you'll be well on your way to the best players Madden NFL Superstars has to offer.

Pet Society's Arabian Nights Theme to create 'a whole new world' soon

While we imagine most players aren't even close to done with the Autumn Countryside Theme, Playfish is moving right along to a decidedly more exotic setting with the Arabian Nights set in Pet Society. The Pet Society Blog and forums both claim that this update is live in-game right now, but we've yet to see it. This sprawling set of items, inspired by both the famous novel and (not surprisingly) Disney's Aladdin, is complete with animated decorations like Ploddington the Camel and functional items like the Magic Genie Lamp (pictured). While we doubt he's voiced by Robin Williams the all-too-familiar blue genie that will grant players advice and tell them jokes.

Not to mention there's also a Flying Carpet to ride (apparently also a functional item) and an adorable Monkey Petling to care for. Most interesting are the new Hideeni item,s which doesn't really have anything to do with Persian folklore at all. These functional items will directly effect how often or rarely you see the costumed caper.

For instance, the Hideeni Magnet, or what's supposed to be an attractive cat, will instantly bring Hideeni to your house to collect goodies from. A bottle of smelly liquid aptly named Hideeni Repellent, however will keep the guy away for those annoyed by his unannounced appearances--he does lack manners, after all. Lastly, the Hideeni Bribe will force him to give you items regardless of whether you missed a friend's News Feed or they posted one at all.

In addition to a plethora of new Arabian furniture options and two new costumes, Hideeni will be back to give unsuspecting players one of 12 shiny gems. Collect all of them for an exclusive Monkey costume--looks like they'll have to update the Hideeni Mystery Box sometime soon. That's if we'll have five minutes to breathe, of course. (Though, I guess it's better than nothing.)

Thứ Tư, 1 tháng 2, 2012

CausePlay aims to create games for good causes with Hospitopia

One of the more interesting ideas coming out of the social gaming space is the idea of using games to raise money for real life charities. We've seen Zynga do quite a bit of this with their Sweet Seeds for Haiti FarmVille partnership, or their new Candy Cane campaign to donate 100% of their proceeds to the UCSF Benioff Children's Hospital. Sony Online's latest game, Wildlife Refuge, is donating profits from cheetah sales to the Cheetah Conservation Fund. Now, a new company aims to create social games for social good on a regular basis.

CausePlay is a new social games developer founded by Jonas Hudson that aims to create games that benefit a worthy nonprofit organization. They clearly see the potential due to millions of players enjoying social games, and want to revolutionize the way that people donate to their favorite causes. The company aims to create a marketing tool within their games called Cause Integration, which allows brands to plug in their promotions easily within their social game titles.

The first game by CausePlay will be released in January 2011, and is titled Hospitopia. The game sounds similar to Simply Hospital, in which players will manage their own hospital and take care of patients. The big difference is that 10% of all game revenue will be going to the Children's Miracle Network hospitals to care for children in need. You can become a fan of the game's Facebook page for more news as the game gets closer to its release date.

CausePlay, based out of Manhattan Beach, CA, aims to release at least three more social game titles in 2011, and also will be holding a vote on Facebook to have people choose which cause their next game will be developed to support. As of right now, the company appears to only have a Facebook page set up. We'll be keeping our eyes closely on Hospitopia and can't wait to see how CausePlay raises money through social gaming.

Pre-order FarmVille for Dummies on Amazon.com

No folks, this one isn't a joke. FarmVille for Dummies now available for pre-order on Amazon.com. In case you still need to learn more about how to play everyone's favorite social game, this 288-page paperback book will teach you everything you need to know.

Aimed for new FarmVille players who are just starting out, FarmVille for Dummies will teach you how to find neighbors, how to achieve all of the ribbons and collections, how to shop at the FarmVille Market, how to do co-op missions, and how to deal with any technical issues that might be keeping you down. FarmVille for Dummies is written by Angela Morales of FarmVille Freak, and co-authored by Kyle Orland (who has done quite a bit of writing for us here).

The book is $13.59 USD, and has a release date of February 15, 2011. What could make a better Valentine's Day present than a copy of FarmVille for Dummies? We'll definitely be picking it up!

Preorder FarmVille for Dummies on Amazon here >

Treasure Isle gets the Zynga Message Center for streamlined gift requests

If you're tired of finding that all of your Treasure Isle gift requests have expired because you've waited too long collect them (due to the fact that it simply takes so long to accept gifts individually from the gift requests screen), you'll be thrilled to know that Zynga has added the Zynga Message Center to Treasure Isle, allowing you the ability to have one-click access to all of the game's gift requests currently on your account.

You an access the Zynga Message Center by clicking on the red and white Z at the top right of the gameplay area. From there, you'll be able to view all of your current gift requests, whether they be actual gifts sent to you from friends (including Mystery Gifts), explorer pack offers, or even those requests that see you sending items to your friends for collectings, or just extra energy.

Zynga has been known to roll the Zynga Message Center in other games slowly, so if you don't see the feature live on your own game just yet, be patient, as we're sure it will arrive soon.

Treasure Isle: Build the Ziggurat Relic for extra energy

A new relic is available to build in Treasure Isle, and this one comes in the form of a Ziggurat Relic. This relic is a land-based object, which is actually fairly large, so you may need to rearrange some items before placing down your free base.

You'll need to build the Relic, just as you have all of the others, using materials collected from friends. In this case, the first stage of the build requires 1 each of Metal, Ectoplasm, Gold, Pillars, and Paint. You can accept these items either as general gifts from your friends (that they initiate), or you can click on the "Ask for More" button associated with the item you want to post a request to your wall asking your friends for help. Remember, you can have five of these requests active on your account at one time, so feel free to ask for all five if you don't think your friends would mind.

All told, there are four steps to the Ziggurat's construction, requiring a total of 10 of all of the individual ingredients, or 50 items. Once completed, you'll earn a permanent +3 maximum energy boost, that will stay active on your account until you store or sell the relic, at which point the boost would be removed.

PetVille All-in-One Store makes shopping for items easier than ever

If you're on a slower computer, you might find PetVille to be one of the harder games to navigate on Facebook, especially when it comes to shopping for new items, as you have to scroll (and scroll... and scroll... ) to find virtually anything in the game's Furniture or Clothing, and other stores.

Now, though, Zynga has launched the "All-in-One" Store in PetVille, allowing users to simply load a basic menu, showing pictures of all items, along with their prices, and purchase them with the quick click of a mouse. The store's menu contains tons of sorting features, like sorting items that are limited time only, those that belong to particular themes (collections), those that go in a particular room (bedroom, kitchen, etc.), those that are on sale, and on and on it goes.

All of the game's items have been combined into this store (hence the name), allowing you to pick up wallpaper and flooring just as quickly as you can buy a complete new outfit for your pet. The only downside to this is the fact that in using this new store, you lose the ability to see a complete collection laid out in an example space. In the kitchen department, for instance, it was always nice to see a set of cabinets arranged to see how they would really look placed next to one another.

Luckily, the old stores are still available to browse through, giving you complete freedom in how you want your shopping experience to look in the game.

Thứ Hai, 30 tháng 1, 2012

FrontierVille Cheats and Tips Guide

frontierville cheats
FrontierVille has been out for a long time now, so we've had tons of time to discover all kinds of FrontierVille Cheats & Tips to help you get ahead. At last, we've combined all our FrontierVille Cheats & Tips into one easy-to-use guide. So, whether you're a new FrontierVille player looking for cheats and tips, or a FrontierVille veteran well versed in the game's cheats and tips, I guarantee you'll be able to learn something from our FrontierVille Cheats & Tips Guide.

Check out all our FrontierVille Cheats & Tips guides below:

Scroll down to see older FrontierVille Cheats & Tips at the bottom of the list.
Pioneer Trail Cheats & Tips:
Bake Sale Guide     Pioneer Trail Cheats & Tips:
Crafting Workshop Guide
Pioneer Trail Cheats & Tips:
Ice Shed Guide     pioneer trail cheats potting shedPioneer Trail Cheats & Tips:
Potting Shed Guide
pioneer trail cheats 4f animal mastery clubPioneer Trail Cheats & Tips:
4F Animal Mastery Club Guide     pioneer trail cheats animal mastery frontiervillePioneer Trail Cheats & Tips:
Animal Mastery Goals
pioneer trail cheats school house upgradePioneer Trail Cheats & Tips:
School House Upgrade Guide     pioneer trail cheats bank goalsPioneer Trail Cheats & Tips:
Bank and Goals Guide
pioneer trail cheats chuck wagon goalsPioneer Trail Cheats & Tips:
Chuck Wagon Goals Guide     pioneer trail cheats chuck wagonPioneer Trail Cheats & Tips:
Chuck Wagon Guide
FrontierVille Cheats & Tips:
Beaver Valley Bridge Cheat     frontierville pioneer trail cheats hidden questsFrontierVille Cheats & Tips:
Hidden Quests Guide
frontierville pioneer trail rations cheatsPioneer Trail Cheats & Tips:
Ration Guide     frontierville pioneer trail cheatsPioneer Trail Cheats & Tips:
High Plains Guide
frontierville pioneer trail cheatsPioneer Trail Cheats and Tips:
Avalanche Pass Guide     frontierville pioneer trail cheatsPioneer Trail Cheats & Tips:
Beaver Valley
frontierville pioneer trail cheatsPioneer Trail Cheats & Tips:
Friends Guide     frontierville pioneer trail cheatsPioneer Trail Cheats & Tips:
Getting Started Guide
frontierville cheats l amour inn goalsFrontierVille Cheats & Tips:
L'Amour Inn Goals Guide     frontierville cheats animal hospital goalsFrontierVille Cheats & Tips:
Animal Hospital Goals Guide
frontierville cheats animal hospitalFrontierVille Cheats & Tips:
Animal Hospital Guide     frontierville cheats level up fastFrontierVille Cheats & Tips:
Leveling Up Fast Guide
frontierville cheats birch stillFrontierVille Cheats & Tips:
Birch Still Goals Guide     frontierville cheats birch stillFrontierVille Cheats & Tips:
Birch Still Guide
frontierville cheats roman candle energyFrontierVille Cheats & Tips:
Roman Candle Free Energy     frontierville cheats wedding goalsFrontierVille Cheats & Tips:
Wedding Goals Guide
frontierville cheats fowl pondFrontierVille Cheats & Tips:
Fowl Pond Guide     frontierville cheats fowl pondFrontierVille Cheats & Tips:
Fowl Pond Goals Guide
frontierville cheats rodeo arenaFrontierVille Cheats & Tips:
Rodeo Arena Guide     frontierville cheats rodeo arenaFrontierVille Cheats & Tips:
Rodeo Arena Goals Guide
frontierville cheats pioneer campFrontierVille Cheats & Tips:
Pioneer Camp Guide     frontierville cheats pioneer campFrontierVille Cheats & Tips:
Pioneer Camp Goals Guide
frontierville cheats wedding dress fannyFrontierVille Cheats & Tips:
Fanny's Wedding Dress Guide     frontierville cheats plannin the big dayFrontierVille Cheats & Tips:
Plannin' the Big Day Goals Guide
frontierville cheats add neighborsFrontierVille Cheats & Tips:
How to Advance Without Neighbors     FrontierVille Cheats & Tips:
Poker Table Guide
FrontierVille Cheats & Tips:
Poker Table Goals Guide     FrontierVille Cheats & Tips:
Colossal Land Expansion Goals Guide
frontierville cheats love is in the airFrontierVille Cheats & Tips:
Love is in the Air Guide     frontierville cheats big barn upgradeFrontierVille Cheats & Tips:
Instant Big Barn Badges Cheat
FrontierVille Cheats & Tips:
Big Barn Guide     frontierville cheats big barn goals upgradeFrontierVille Cheats & Tips:
Big Barn Goals Guide
frontierville cheats orchardFrontierVille Cheats & Tips:
Orchard Guide     Frontierville cheats orchard goalsFrontierVille Cheats & Tips:
Orchard Goals Guide
frontierville cheats saloonFrontierVille Cheats & Tips:
Saloon Guide     frontierville cheats saloon goalsFrontierVille Cheats & Tips:
Saloon Goals Guide
frontierville cheats fort courageFrontierVille Cheats & Tips:
Fort Courage/Shower Goals Guide     frontierville cheats fort courage showerFrontierVille Cheats & Tips:
Fort Courage/Shower Guide
frontierville cheats livestock pen goalsFrontierVille Cheats & Tips:
Livestock Pen Goals Guide     frontierville cheats livestock penFrontierVille Cheats & Tips:
Livestock Pen Guide
frontierville cheats easy money cloverFrontierVille Cheats & Tips:
Easy Money Trick     frontierville cheats dog guideFrontierVille Cheats & TIps:
Building a Kennel Guide
frontierville cheats dog trainingFrontierVille Cheats & Tips:
Dog Training Guide     frontierville cheats dog kennel goalsFrontierVille Cheats & Tips:
Kennel Goals Guide
frontierville cheats update horse corralFrontierVille Cheats & Tips:
Horse Corral Upgrade Goals     frontierville cheats upgrade horse corralFrontierVille Cheats & Tips:
Horse Corral Upgrade Guide
frontierville cheats trouble on the trailFrontierVille Cheats & Tips:
Trouble on the Trail Guide     frontierville water well goals guideFrontierVille Cheats & Tips:
Water Well Goals Guide
frontierville cheats pet storeFrontierVille Cheats & Tips:
Pet Store Guide     frontierville cheats pet store goals guideFrontierVille Cheats & Tips:
Pet Store Goals Guide
frontierville cheats oregon trail goals guideFrontierVille Cheats & Tips:
Oregon Ho! Goals Guide     frontierville cheats adobe bricksFrontierVille Cheats & Tips:
How to Find Adobe Bricks
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Ponderosa Lodge Goals Guide     frontierville cheats ponderosa lodgeFrontierVille Cheats & Tips:
Ponderosa Lodge Guide
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Bear Collection Guide     frontierville cheats news standFrontierVille Cheats & Tips:
News Stand Guide
frontierville cheats news standFrontierVille Cheats & Tips:
News Stand Goals Guide     frontierville cheats bee hiveFrontierVille Cheats & Tips:
Beehive Guide
frontierville cheats canning master goalsFrontierVille Cheats & Tips:
Canning Master Goals Guide     frontierville cheats horse corralFrontierVille Cheats & Tips:
Horse Corral Guide
frontierville cheats horse corral goalsFrontierVille Cheats & Tips:
Horse Corral Goals Guide     frontierville dog doghouseFrontierVille Cheats & Tips:
Dog & Doghouse Guide
frontierville dog doghouse goalsFrontierVille Cheats & Tips:
Dog & Doghouse Goals Guide     frontierville cheats detective agencyFrontierVille Cheats & Tips:
Detective Agency Guide
frontierville cheats blacksmithFrontierVille Cheats & Tips:
Blacksmith Guide     frontierville cheat detective agency goalsFrontierVille Cheats & Tips:
Detective Agency Goals Guide
frontierville cheats chicken coop upgradeFrontierVille Cheats & Tips:
Chicken Coop Upgrade Guide     FrontierVille Cheats Flower MissionsFrontierVille Cheats & Tips:
Flower Missions Guide
FrontierVille Cheats Flower Shop MissionsFrontierVille Cheats & Tips:
Flower Shop Missions Guide     frontierville cheats flower shopFrontierVille Cheats & Tips:
Flower Shop Guide
frontierville cheats doctors officeFrontierVille Cheats & Tips:
Doctor's Office Guide     frontierville cheats prarie pox goalsFrontierVille Cheats & Tips:
Prarie Pox Goals Guide
frontierville cheats syringeFrontierVille Cheats & Tips:
How to Find a Syringe     frontierville cheats insane bonusFrontierVille Cheats & TIps:
Insane Bonus Guide
farmville cheats character guideFrontierVille Cheats & Tips:
Character Guide     frontierville cheats pony expressFrontierVille Cheats & Tips:
Pony Express Goals Guide
frontierville cheats pony expressFrontierVille Cheats & Tips:
Pony Express Guide     frontierville cheats 37 x 37 expansionFrontierVille Cheats & Tips:
37 x 37 Expansion Goals Guide
frontierville 35 x 35 expansion cheatsFrontierVille Cheats & Tips:
35 x 35 Expansion Goals Guide     frontierville cheats barbershopFrontierVille Cheats & Tips:
Barbershop Guide
frontierville cheatsFrontierVille Cheats & Tips:
Victory Garden Guide     frontierville cheatsFrontierVille Cheats & Tips:
Top Five XP Sources
frontierville cheatsFrontierVille Cheats & Tips:
How to Sell Items     frontierville cheatsFrontierVille Cheats & Tips:
Crop Boosts Guide
frontierville cheatsFrontierVille Cheats & Tips:
Kids & Family Guide     frontierville cheatsFrontierVille Cheats & Tips:
Six More Ways to Get Ahead
frontierville cheatsFrontierVille Cheats & Tips:
Instant Gifts & Energy Cheat     frontierville cheatsFrontierVille Cheats & Tips:
Horseshoe Pit Guide
frontierville cheatsFrontierVille Cheats & Tips:
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Storage Guide: Part 1 & Part 2
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How to Earn Coins Guide
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Animal Cheat-Sheet
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Find Lost Spouse
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Energy Guide
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Four Easy Tips to Get Ahead

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FrontierVille Gingerbread Man Goals: Everything you need to know

Check out the rest of our Holiday 2010 coverage right here.

If you thought you were done with the scrumptious-looking Gingerbread House in FrontierVille, think again. As it turns out, the Gingerbread Man's stay on the homestead is part of a series of three Goals starting with "Building the Gingerbread Man a Home." And if you followed our guide on how to build it, you've already got the hardest part of this Goal out of the way.

As for the other two requirements, you've been asked to plant five Fruit Trees. This means that you can plant five fruit-bearing trees of any kind to fulfill this portion of the Goal. So, if you're living on the cheap, just go with five Cherry Trees. That will only cost you a total of 3,100 coins and will be ready harvest in the least amount of time, which leads us to the final requirement. All you need to do is harvest or water 20 fruit trees on your homestead. If you don't have 20 trees already, this will take some extra cash and time, but for those with bigger homesteads this should be easy pickings. Enjoy the 150 XP, 250 coins and Light Snack as a reward for your hard work.

Find out how to best complete Part II and III of the Gingerbread Man Goals after the break.

Eaten Gingerbread HousePart II of the Gingerbread Man Goals requires the unthinkable (and, if the forums are any indication, annoying): you must eat the Gingerbread House. I guess your pioneer, after witnessing its sweet, cavity-inducing glory, decided that they just could not resist. Well, that's my suspension of disbelief, anyway. And to go with that delicious Gingerbread House, you'll need two Milk from the Cow Collection and 15 Cloth (napkins... get it?). As always, Cloth comes from visiting friends, but if you don't have any Milk saved you'll have to try your luck at finding it at random from tending Cows. Once this is completed, 200 XP, 500 coins and 75 Food await you.

Brace yourselves, Part III is somewhat of a doozie. You're going to have to rebuild that Gingerbread House you just gorged. Let that sink in a little bit before we move on. You're good? Great. Now, this means that you'll need to do the same three cross-game Goals again and ask for the same three items from friends, according to several forum members whose posts have since been removed. But that's not all. In addition to rebuilding the little guy's crib, you will also have to harvest any crop 150 times and harvest 50 of your friends' fruit trees. While you don't have to harvest the same 150 crops, you're probably better off just picking one crop and sticking to it like the Clovers or Tomatoes, the cheapest, fastest crops in the game. Either way, this Goal is going to be time consuming for most, to say the least. You're reward for getting there and back again will be 450 XP, 2,500 coins and a Mini Gingerbread House. Now that you know what to do, go on and make that Gingerbread Man one happy cookie.

Game of the Day: Frosty Flips

The game of the day is in the Christmas spirit! Frosty Flips is fun, flipping snowboard ride with Santa Claus. In Frosty Flips help Snowboarding Santa stock up on goodies for Christmas! Flip and spin your way to highest scores. Frosty Flips is fast, funky and there is nothing better than landing a great trick or bailing hard with Santa.

Important side note: Just by playing The Game of the Day you will be entered into a monthly drawing to win aFlipCam HD. You don't need to do anything else, just play! The more you play, the more chances you have to win. For more information on the Game of Day check out the official Game of the Day hub

Play Frosty Flips now -->

FarmVille Holiday Avatar Costumes: Polar Bear & Snowman

Still looking for that perfect holiday costume for your avatar in FarmVille? How about a costume that will last you through the holiday season and the rest of winter to boot? If you've said yes, then you might be interested in the two newest offerings that have been added to FarmVille this week.

The costumes are the Polar Bear and Snowman costumes. Both of these costumes are limited edition, and are part of the Winter Holiday theme of items, giving them a time limit of 17 days remaining in the game's store. They are both premium, costing 10 Farm Cash each. For purchasing either costume, you'll gain 350 experience points as a reward.

If you've spent most of your Farm Cash on other items this holiday season, remember that Zynga has offered compensation to those users affected by the many glitches in the Snowman event, which we told you about earlier this week, so you may have 20 free Farm Cash on hand and not even know it. Conveniently enough, that's just what these costumes would cost to add to your wardrobe. Whether or not you do in fact purchase them, though, is of course up to you.

Check out the rest of our Holiday 2010 coverage right here.

What do you think of these newest costumes? How many holiday costumes have you purchased for your avatar this month?

CityVille: Inventory Limit raised to 500 - keep collecting those presents!

By now, most CityVille players are probably knee-deep in presents, snow, and holiday lights as they try to decorate their land for the holidays, and build their very own Holiday Tree to celebrate. However, with the addition of the Holiday Tree quests came a very real concern on the part of users concerning the current inventory limit of 250 individual items.

As those participating in the Holiday Tree quests can tell you, sending presents back and forth, to and from friends can fill up your inventory, and fast, especially when taking all of the other items a user might have in their inventory into account. All you need is a group of very active players sending each other presents, free gifts, and the like daily, or even two or three times per day (where applicable), and suddenly that 250 item limit isn't nearly enough. Redeem a few collections here, send a few energy bonuses there... you get the idea.

Zynga had already increased the limit from the initial cap of 100 items to 250 about a week ago, but that clearly hasn't been enough to satisfy users, so the team has doubled the inventory cap - bringing the current cap to 500 items. Surely, this will be more than enough space to at least give users a chance to collect all of their bonuses and free gifts, even if they choose to sell most of those items therein in order to free up some space.

What does this mean for the Holiday Tree quests? It means you can now send free gifts until your heart is content, resting easy that your friends will (most likely) now have the room to hold them, and that's a great feeling indeed.

Check out the rest of our Holiday 2010 coverage right here.

Have you ever filled your inventory in CityVille? What do you think of the idea of an unlimited inventory system in CityVille?

Thứ Tư, 11 tháng 1, 2012

Portal-maker Valve cryptically announces free-to-play game

It's only been just over a week since Valve brought five fancy free-to-play games to Steam, its digital games distribution service. And already the developer slash online marketplace curator has caught the fever known as free, as spokesman Doug Lombardi replied simply "yes" when asked by French magazine Barre de Vie whether Valve had its own free-to-play games in the making.

According to Gamasutra, some guess that the game in question could be Dota 2 (pictured), a game inspired by the Defense of the Ancients game mod created within WarCraft 3, a strategy game by Blizzard released in 2002. The game is said to join other spin-offs of the original like League of Legends by Riot Games, which just so happens to be free-to-play as well. However, this is all guesswork based on Valve's existing projects and what the competition offers within the genre.

Last week, the company brought several free-to-play albeit hardcore games (aside from Spiral Knights) to its Steam service, so it is understandable that Valve would have confidence in the increasingly popular business model. In fact, we all know companies like Zynga, traditionally hardcore developers like EA and even designers like John Romero are digging on free games. So, it appears that Valve is looking to keep up with the competition--at least when it comes to its "hardcore" fans. You know, the ones who bought Bejeweled 3 and Peggle Nights from Steam?

Realm of the Mad God busts out of beta on Chrome Web Store

Do you like shooting things? How about ... lots of things? Then you'll more than likely love Realm of the Mad God. (Well, it helps to appreciate retro-style visuals and all things fantasy.) Game designer Daniel Cook has released his frenetic, fraternal side project from open beta to the Chrome Web Store for absolutely free. Just the way we like it. (Though, it's really just a link to the original web game. [Thanks, Laurent!])

The game enlists you, brave adventurer, as one of several fantasy tropes--the wizard, the warrior, you get the idea--to slay the evil god kings of each realm. Though, you'll need the help of some friends to make it happen, because there are a ton of bullets out there. Realm of the Mad God features solely cooperative play, but attempts to instill some competition through item stealing and friendly corpse-looting. If you want some more info on the game, check out our full guide right here.

Just like your standard fare social game, Realm of the Mad God has no downloads, installations or any of the other hurdles that come along with PC gaming. But unlike most social games, this one features real-time gameplay with monster-hunting parties of up to 85 players. Now that's what we call "social." The game takes a bit of getting used to for the ... less coordinated gamer, but give it a shot, and maybe we'll see you slay the Mad God Oryx.

Professor Layton: Brain-bending game goes social and mobile later this year

The popular puzzler/adventure game series starring a top-hat wearing sleuth named Professor Layton will be getting a social overhaul and will launch on mobile phones in Japan later this year.

Professor Layton Royale will be the first product of a partnership between Layton creator Level-5 and the Japanese mobile social network DeNA. The two companies plan to work together and adapt other popular video games into social games.

Right now, details are scant on the upcoming Professor Layton mobile game, outside the fact that you will take on the role of detective, citizen or thief and the game will feature a mashup of characters from both the Layton universe (including Layton and his precocious boy sidekick) as well as those from Mobage's popular Kaito Royale series.

Professor Layton Royale will be released on the Japanese Mobage social network. At launch, the game will only be available in Japan, but a press release says there are plans "to provide soon [sic] localized versions to international users on the highly anticipated global Mobage service."

There's no news about Royale being released as an Android or iOS app, but based on the popularity of this series (the franchise is one of the most popular Nintendo DS-exclusives and has sold 12 million copies worldwide), I'm sure -- as the old maxim goes -- where there's a will, there's a way.

As a side note: It's interesting that one of the Nintendo DS' most popular games is headed to mobile. Will this be a wake-up call to Nintendo, whose president recently said that the gaming company is 'not interested' in mobile and Facebook? I remember -- just a few years ago -- several Nintendo executives told me that Apple wasn't the competition. Fast forward to 2011. Nintendo higher-ups declare that Apple is the 'enemy of the future' and readies the Nintendo Wii-U, which bears a striking resemblance to the Apple iPad, for launch.

PopCap bounces Peggle Android (for free) for 24 hours on Amazon

Oh, that productivity sure was nice while it lasted, wasn't it? Well, say goodbye to all that work you were getting done--Peggle has arrived on Android. Pocket Gamer reports that PopCap has released its hit Pachinko-meets-Breakout casual game to the Amazon Appstore. Oh, and it's 100 percent free for the next 24 hours, so get to it, like, now if you want in on some free peg-pinging action.

However, we'd probably pay for it regardless: The game is well worth your ... free download in this case. (But it's totally worth the $2.99 it'll bounce back in up to come tomorrow this time.) With a litany of single player levels, a bunch of different Peggle Master characters each with special powers, Challenge levels and more, Peggle on Android will keep you busy for hours. Perhaps even while you are busy doing, you know, work stuff.

EA free-to-play studio GM leaves to head Ngmoco Sweden studio

Yet another EA executive has left the company for a competitor in the casual/free-to-play games industry. This time, former general manager of EA's free-to-play developer Easy Studios, Ben Cousins (pictured), has left to lead Ngmoco's Sweden studio in the making. According to Gamasutra, Cousins left EA back in March of this year, and just now has announced his association with Ngmoco's upcoming Stockholm studio, which will focus on global free-to-play titles for DeNA's Mobage Network.

The games industry is at an inflection point," Cousins explained to Gamasutra. "These platforms are bringing hundreds of millions of new gamers into the fold, and at the same time existing core gamers are discovering the innovation, immersion and connectivity they bring." This is the third time in just under two months that a former EA executive has left the company and later joined a competing free-to-play games provider.

Even Bing Gordon, former EA CCO and now an investor in Zynga, has shared his personal advice for the giant to survive amidst the rapidly shifting games scene. Times are uncertain for everyone in social games. While EA has enjoyed a distant second to Zynga for some time when it comes to Facebook games (and possibly even in wealth), it stills holds some valuable brands like Monopoly and its EA Sports games. So, all is far from lost. Though, it might be time to consider Bing's business-wise words.

Thứ Ba, 10 tháng 1, 2012

Have Facebook's platform policy changes killed free cash promotions?

At the end of July, Facebook changed their platform policies (rules that regulate the actions developers can take in their Facebook applications / games), and mostly for the worse. TechCrunch caught onto the changes today, and let me tell you: they reek of fear. One particular change seems to completely eliminate the ability for developers to cross-promote their applications across a wide variety of social networks, as developers are now told:

"Apps on Facebook may not integrate, link to, promote, distribute, or redirect to any app on any other competing social platform."

Let's put this more simply. Let's say a game that's available on Facebook also happens to be available to play on Google+ Games. If that developer mentions Google+ Games at all within the Facebook proper app, Facebook will now apparently block or remove the app from the site altogether. Our first reaction (that which makes perfect sense) is that this is Facebook corporate's attempt to stop all references of Google+ Games specifically from infiltrating the minds of players, to keep users right where they are (and keep the money flowing into its pockets). It looks like Facebook isn't entirely confident in its own abilities to combat the new social gaming platform after all.

The more interesting change, though, comes elsewhere, as the rules surrounding rewards of free virtual currency and items have changed. Here's the updated listing:

    Applications may reward users with virtual currency or virtual goods in exchange for user actions that do not involve third parties, but rewards for user actions that involve third parties must be powered by Facebook Credits by integrating Facebook Credits offers.

    For example, you may not reward users with virtual currency or virtual goods in exchange for any action in which personally identifiable information is shared with a third party, you may not reward users with virtual currency or virtual goods in exchange for third party downloads, such as toolbars or ringtones, and you may not reward users with virtual currency for engaging in passive actions offered by third parties, such as watching a video, playing a mini-game, or taking an anonymous poll.


See that last sentence? If you're like me, the first thing that comes to mind might be something along the lines of FarmVille's many, many free Farm Cash promotions. The question then becomes whether or not these have now been blocked. Technically, users do watch videos and answer poll questions anonymously, and are rewarded with virtual currency for doing so, but since Zynga now deals in Facebook Credits, does that really violate the terms of this new Platform Policy? In typical legal speak, it's hard to really decipher exactly what's being said here, but it's definitely something to think about.

If Facebook continues to limit the possible actions of game developers, aren't they effectively pushing them into the arms of another host (I hear Google+ Games looks nice this time of year)? Sure, Zynga's locked in for a bit of the long haul, but what of other huge developers like EA/Playfish or Disney/Playdom? I'm reminded of the phrase "don't bite the hand that feeds," but we'll just have to wait and see if developers decide to actually bite back.

Camelot: The Game leaves Facebook just as quickly as it arrived

Earlier this year (mid-May to be exact), we brought you a detailed look at Starz' new Facebook game based on the Camelot television show. This Facebook game tie-in was appropriately called Camelot: the Game, but just as quickly as it was launched on the service (earlier this summer), it has already been given a stop-date.

Gamezebo reports that Camelot: the Game's 266,000 monthly players are now receiving emails notifying them of the game's closure, which will take place on September 16. While no reason is apparently given in the emails, one can only assume it is due to the fact that the television show was also canceled. As it stands, the game hasn't been officially commented on, on its Facebook page, since late July, and players have now simply been told that they will receive reduced prices on in-game items, should they wish to continue playing the game until its actual closing date, further proving that it is no longer being supported. If players are willing to jump into a new game, they'll also be given a free in-game item in Spartacus: Gods of the Arena.

While this isn't the first time we've seen a Facebook game come and go, Camelot: the Game has definitely jumped into the pile of shortest lived games. Should any other developments surrounding the game's closure arise, we'll make sure to let you know.

Wooga's newest Facebook game whisks players away to a Magic Land

How ... original, guys. Wooga, the Berlin, Germany-based creator of Diamond Dash and Monster World, has announced Magic Land, its brand new Facebook role-playing game (RPG). The game offers a mix of RPG-style adventuring and city (or kingdom) building a' la CityVille. Players will build their kingdom with various houses, farm land and decorations, and much like traditional city-builders the former must be supplied with food harvested from farm plots while decorations increase payouts for houses.

The real adventures come with the fact that King Artie's (your guide and lord of the realm, so to speak) children have been kidnapped by a giant green dragon. Eventually, it will be your mission to rescue them, though you must build your kingdom first and protect it from the slew of trolls and other beasts that threaten its people. Players can choose from a male or female adventurer, each equipped with a wooden sword, though the customization appears to stop there.

Of course, players can visit their friends' kingdoms and provide bonuses, though Wooga teases that some "never-before-seen social interaction" to the game in later updates. The game is available now in seven languages, and an HTML5 extension of the game--known as Magic Land - Island--will be released to smartphones. So far, Wooga certainly lives up to the "Magic Land" name, because as of right now the game loads and runs, well, magically.

Magic Land in action

Divide and conquer (literally) in Carcasonne for Android, BlackBerry

Board games are so last decade. And yet, they live on in every touch device we own. Finally, the epic tile-based board game surrounding the medieval French city, Carcassonne, has come to a smartphone near you. Berlin, Germany-based developer exozet games and London-based sister company of Ubisoft and Gameloft, Advanced Mobile Applications, have released the internationally-known board game to Android, BlackBerry and Java-based mobile devices.

Of course, the game has sold millions of passé decorated cardboard planks worldwide, but this is the digital age, people. And surely, the duo expects to sells millions more of the game to Android and BlackBerry users across the globe. Not much has changed from the original game: Five players spread their influence from the city of Carassonne to the surrounding roads, fields, cities and cloisters. Whomever develops the surrounding land best is, of course, the victor.

This mobile version of the game includes all of the content that came with "The River II" expansion for the physical board game (what's that?). Exozet and AMA were also so thorough as to include clever AI opponents for when your friends aren't around, and they'll need to be close by if you want to embark on a five-player journey out from Carcassonne--multiplayer is local only. For the uninitiated, the game also features a tutorial and 12 new challenges to keep your mobile, fickle minds intrigued. Look, board gamers just aren't how they used to be, hence Scrabble Words with Friends for mobile and Facebook, Risk for Facebook and now, Carcassonne for smartphones.

Carcassonne for mobile games

Diamond Dash creator: 'Asynchronous play is not going to go away'

Well, there goes my dream of a real-time Diamond Dash battle with hundreds of crashing fireballs. Wooga CEO Jens Begemann (pictured) laid it out for everyone who had questions about social gaming at his GDC Europe keynote recently. Begemann said, "Social games are not here to take today's gamers and make them Farmville farmers," Gamasutra reports. The CEO of currently the second most popular Facebook games creator (according to AppData) also pointed out that, "Asynchronous play is not going to go away."

What he seems to imply here is that hardcore social games aren't going to overtake Facebook and other platforms. Social games weren't designed for your friends that play Call of Duty for 30 hours a week, but for those who pop into FarmVille for a few minutes to check on their crops every day. This is exactly why Begemann thinks that asynchronous gameplay (think of how friend interaction is handled in Empires & Allies as opposed to CivWorld): It caters so much better to casual spurts of play.

Begemann is of the belief that the majority of the 270 million plus Facebook gamers play for just minutes a day, and judging from a recent study regarding FarmVille players he's probably right. So, there are a great amount of Facebook gamers that play hardcore games like the recently-released Edgeworld by Kabam or Kixeye's Backyard Monsters. But, in Begemann's eyes, they pale in comparison to the growing casual Facebook player base that just doesn't have the time or care to check in on whether their base was invaded in the middle of the night.

"Social games are parallel play," Begemann said during his keynote address. "People want to play for themselves. Sometimes, they may walk up to the other and either help or destroy what the other has been doing." Considering wooga--which just launched Magic Land--is the second largest social games developer right now, it's hard to argue with that ideology. However, the hardcore approach is doing just fine for a select few companies. If anything, Facebook is proving to be quite the microcosm of the games industry at large.

Thứ Hai, 9 tháng 1, 2012

RewardVille: Zynga plans a mysterious rewards program

zynga rewardville
Hot on the heels of CityVille, Zynga may already be planning another release: RewardVille. Today, Fusible confirmed rumors that Zynga has big plans for this mysterious reward program.

The speculation about RewardVille solidified into fact when it was discovered that Zynga had actually filed a trademark for RewardVille back in mid December. Not only that, but they paid $4,500 for the website: rewardville.com. Would you pay that much for a website you didn't plan on using? I think we can definitely expect to hear a lot more about RewardVille in the future.

As of right now, we can only speculate as to what RewardVille might be. A new Zynga Lotto? Maybe a new game? Some believe it may be a continuation of the American Express free items deal we saw in late November. Or perhaps it will just be a way to see all the current rewards across all Zynga's games in one place.

Either way, based on the name RewardVille it sounds like us Facebook gamers can expect some goodies from our friends at Zynga. Stay tuned for more info.

Mafia Wars and The Green Hornet Event: Everything you need to know

The Green Hornet has been buzzing around in Mafia Wars for just a few hours, but it's time we get to bottom of just how to nab Black Beauty for our own garages. Unlike other promotional events, the drops in this are completely random, meaning that doing any job or fighting any player will have a chance at causing one of the seven items that count toward unlocking Black Beauty to drop.

However, there are certain items that only drop from fighting and others that drop solely from doing jobs. So, find our full list of all seven items and exactly where and how you can find them behind the break.

Hornet Crest
Drops from the first job completed after accepting the event

Kato's Mask
Drops from doing Jobs

Black Beauty's Missiles
Drops from winning Fights

Chudnovsky's Gas Mask
Drops from winning Fights (also available as a Free Gift)

Double Barreled Gun
Drops from doing Jobs

Hood Gun
Drops from winning Fights

Gas Gun
Drops from doing Jobs (also available as a Free Gift)
Technically, you only need to collect five items to unlock the Mastery Item with two of them available as Free Gifts, making this event even simpler. Essentially, this reduces the item hunt to just four items considering the Hornet Crest is a freebie. Find all four items to unlock the Black Beauty, a slick-looking car complete with missile launchers, chain gun, 90 Attack and 45 Defense.

FarmVille Winter Wonderland Theme Showcase: The farm goes skiing

In the most recent edition of the FarmVille Showcase by Zynga, the Winter Wonderland Theme is put on display for us. And surprisingly, we can gather quite a lot from 13 seconds of video. In fact, just about all of these items have already been released in the game like the Caribou, Totem Pole, Ski Shop, and Winter Fire Pit. Also released last night was the new animated Ski Jump. Watch in awe as this brave little man performs a back flip from atop the hill only to do it all over again. And again.

Also included in the video are the Fiorland Penguin, which has already been released in the game, what looks to be a black bear cub, a Koala and a giant Panda Bear. For good measure, Zynga threw in a B0V1NE-09 and a Gold Gnome--no farm is complete without them, really. Stay tuned for when the rest of these items go live in-game.

Games.com's 2011 social gaming predictions: Mobile, 3D, MMOs and more

For social gaming, 2010 was a roller coaster ride with stories of ups and downs almost weekly. In the end, it turned out to be a year that witnessed some truly wonderful games, so everyone was a winner, really. But now it's time to look forward to a year that will surely be rife with change. And like any self-respecting journalists and bloggers would, we gaze into the future with wild theories, educated guesses and speculation. We give you Games.com's Predictions for 2011.

facebook game predictions 2011
Social = Mobile
If you thought the slew of social games-gone-mobile like FarmVille for iPhone and Mafia Wars across iOS, Android Blackberry and webOS was a step forward in 2010, just wait for what's to come. While major developers like Zynga, Playfish and Playdom have all started to expand to mobile devices using their existing games like My Empire and Social City, 2011 will see many more original mobile social games--just look at games like Raise the Village. (Bonus prediction: Zynga's recent cross platform strategy using mobile browsers might take off elsewhere.)

Find the rest of our predictions for 2011 after the break.

facebook game predictions 2011
Faster, Prettier Games
It's inevitable, really. With games like Godswar Online and the upcoming EA Sports PGA Tour for Facebook, both of which in full 3D, it's almost certain that there will be more where that came from. The two technologies that will be most responsible for this are HTML5 and the Unity Engine. The former being the next step in how websites are created, HTML5 can do things that Flash can without the need for Flash at all. (Just take a look at what's possible with HTML5.) The Unity Engine, however, is much like Flash in that its software through which developers can create browser games. But in detailed, appealing 3D that can run smoothly in websites without extra downloads (i.e. Facebook). Not to mention that developers are getting much better with Flash (take CityVille, for instance).

facebook game predictions 2011
CityVille Can't Stay on Top Forever
As much as some of us here at The Games.com Blog love CityVille, there's no way it's going to last forever as the top Facebook game. Sure, FarmVille was on top for months, but it too fell from its ivory tower made of Zynga Game Cards. Admittedly, the game isn't doing anything that's seriously groundbreaking, which means a game that does city building better could have a chance at dethroning CityVille. But good luck competing with both the Zynga name and its pool of over 100 million potential players. It's sad to say that, if anything, it will probably be another Zynga game that topples CityVille.

facebook game predictions 2011
Ads, ads, and more ads-Oh, my!
Some social games have more players monthly than most countries have people living in them. As big wigs in the advertising world would say, "That's a lot of eyeballs." With huge companies like McDonalds and Coca-Cola along with big-time rappers such as Dr. Dre getting into the game early, it's only natural that the rest of corporate America is itching to dig its pickax into the social gaming gold mine. That said, advertising in social games could become as second nature as, say, viral marketing has become in the world of YouTube (we've all seen the Old Spice Man).

facebook game predictions 2011
Is Zynga Creating its Own Network?
If eight major purchases in the last eight months and its most recent weren't hint enough, then we'll say it now. More than likely, this is what Zynga is ultimately up to. Zynga CEO Mark Pincus even came forthright in saying that his vision for the future of gaming is a "dog-activated world." Now that we've squashed all doubt, one question remains: What does it mean? Well, it could mean a lot of things, but most importantly is that it could spell independence from Facebook for Zynga.

facebook game predictions 2011
Hey Guys, Check Out Our "Game"
You've seen them already. Out there, just waiting to trick you, thinking what you just clicked on will be a remotely entertaining or enjoyable experience. Advergames. Instead of partnering with major developers, some companies pushing products are saying to themselves, "You know what, screw working with an experienced game developer. I'll make my own game. How hard can it be?" And what we get is a quasi-game, a series of Flash animations and a few clickable buttons designed for one purpose: to show us how cool Product X is and that we should totally buy it immediately.

facebook game predictions 2011
There's an MMO in my Facebook
There are now at least two full blown massively mutliplayer online games (MMO) currently on Facebook, Godswar Online and Milmo. While browser-based MMOs have existed for over a year if not longer, this will be the year when the lines between Facebook game and MMO blur. The two genres are too similar not to. Both are free to play, involve transactions for individual virtual goods or boosts and can now run right within Facebook. However, the Facebook game genre-bending likely won't stop there. With a full 3D golf game (see above) coming to Facebook, who is to say other types of games can't?

facebook game predictions 2011
The Big Will Undoubtedly Get Bigger
Call us pessimistic, but it's just how things work, people. Companies like Zynga are attracting over half of the social gaming market's audience. Numbers like that are tough to crack even for other juggernauts like PopCap who have all but ruled the casual gaming space with Bejeweled, Peggle and Zuma. Even Disney--you know, the guys who thought up Mickey Mouse?--are having trouble competing with them through Playdom. Zynga is likely going to be on top for a long, long time. The question of the day will remain, "Who is number two?" with companies like EA's Playfish, CrowdStar, PopCap and Playdom battling fiercely for second best.

facebook game predictions 2011
Facebook Will Be Our Friend Again
As much as it looked like it was working against us in 2010, Facebook could turn a new leaf this year. In fact, it already has. Just in the second half of 2010, Facebook created an entire games engineering team dedicated to making Facebook better for us social gamers. Not to mention that even more recently the 600-million strong social network hired a social games partnerships director to keep developers like Zynga happy (pictured right). It's too bad that its already looking to grow beyond Facebook. Maybe the two can cut another deal?